Replay-derived match flow, timings, and composition.

Advanced match analysis

RaRaRasputin vs Aces.HUSKSUPPE

Queue
Ranked 1v1 Supremacy
Map
Marsh
Map Seed
12585
Duration
20:35
Patch
19.17020
Played
· 15 hours ago
Marsh map preview
MapMarsh
Defeated
RaRaRasputin Ra · Elo 1955 -8
20:35 Match length
Winner
Aces.HUSKSUPPE Set · Elo 2171 +8
22.4% win probability Pre-match · Aces.HUSKSUPPE favored win probability 77.6%
Key momentsIn match order
Fastest Classical
3:51* RaRaRasputin Ptah · estimated
First extra TC
4:03 Aces.HUSKSUPPE Town Center
Armory timing
4:58 Aces.HUSKSUPPE Armory
Market timing
4:58 Aces.HUSKSUPPE Market
First pressure
5:26 Aces.HUSKSUPPE Barracks
Fastest Heroic
8:08* RaRaRasputin Sobek · estimated
Fortress timing
8:24 RaRaRasputin Migdol Stronghold
Fastest Mythic
18:08* Aces.HUSKSUPPE Horus · estimated

RaRaRasputin

Ra · Blue
Loss 1955 -8
EAPM
98.9
Favorite unit
Camel Rider
64 fielded
Largest army
145
First expansion
4:06
Age path
PtahClassical · Research start 2:51
SobekHeroic · Est. start 6:53
MythicNot reached
Opening read
2 TC Fast HeroicAn additional Town Center commitment preceded Heroic research, followed by a Fast Heroic completion without a meaningful Classical military commitment.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Multi-TC boom3 expansion build events
Market economy1,300 total resource volume
Large army production145 military units
No post-game awards

Aces.HUSKSUPPE

Set · Red
Win 2171 +8
EAPM
63.4
Favorite unit
Slinger
105 fielded
Largest army
209
First expansion
4:03
Age path
PtahClassical · Est. start 3:19
SekhmetHeroic · Est. start 8:37
HorusMythic · Est. start 16:08
Opening read
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom3 expansion build events
Market economy1,500 total resource volume
Large army production209 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 2,800 total volume

RaRaRasputin

Bought

Food100

Sold

Food100
Wood1,100
Total player market volume1,300

Aces.HUSKSUPPE

Bought

No buys

Sold

Food500
Wood1,000
Total player market volume1,500

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

RaRaRasputin

Army · 145

Units

Camel Rider64
Chariot Archer62
War Elephant17
Siege Tower2
Buildings 14 types
Farm46
House25
Granary11
Mining Camp7
Obelisk5
Town Center3
Lumber Camp2
Migdol Stronghold2
Armory1
Market1
Monument To Soldiers1
Monument To Villagers1
Siege Works1
Temple1
God powers 4 invoked
Rain2
Locust Swarm1
Shifting Sands1

Aces.HUSKSUPPE

Army · 209

Units

Slinger105
Spearman101
Catapult2
Siege Tower1
Buildings 17 types
House16
Obelisk15
Granary10
Barracks9
Mining Camp7
Farm5
Lumber Camp5
Migdol Stronghold3
Town Center3
Monument To Soldiers2
Siege Works2
Armory1
Market1
Monument To Pharaohs1
Monument To Priests1
Monument To Villagers1
Temple1
God powers 5 invoked
Vision2
Citadel1
Shifting Sands1
Tornado1