Replay-derived match flow, timings, and composition.

Advanced match analysis

H700JACDPC vs epice404

Queue
Ranked 1v1 Supremacy
Map
Steppe
Map Seed
29217
Duration
20:52
Patch
19.17020
Played
· 15 hours ago
Steppe map preview
MapSteppe
Winner
H700JACDPC Zeus · Elo 1097 +9
20:52 Match length
Defeated
epice404 Zeus · Elo 914 -9
74.1% win probability Pre-match · H700JACDPC favored win probability 25.9%
Key momentsIn match order
Fastest Classical
4:15* H700JACDPC Hermes · estimated
First pressure
5:31 epice404 Military Academy
Armory timing
6:16 epice404 Armory
First extra TC
9:48 epice404 Town Center
Fastest Heroic
11:09* H700JACDPC Apollo · estimated
Market timing
14:14 H700JACDPC Market
Fortress timing
16:15 H700JACDPC Fortress

H700JACDPC

Zeus · Blue
Win 1097 +9
EAPM
60.1
Favorite unit
Toxotes
43 fielded
Largest army
69
First expansion
10:16
Age path
HermesClassical · Est. start 3:15
ApolloHeroic · Research start 9:54
MythicNot reached
Opening read
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Heavy walling10 wall build events
Market economy2,100 total resource volume
No post-game awards

epice404

Zeus · Red
Loss 914 -9
EAPM
51.7
Favorite unit
Toxotes
17 fielded
Largest army
60
First expansion
9:48
Age path
HermesClassical · Research start 3:29
ApolloHeroic · Est. start 10:05
MythicNot reached
Opening read
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Heavy walling9 wall build events
Market economy2,100 total resource volume
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 4,200 total volume

H700JACDPC

Bought

No buys

Sold

Wood2,100
Total player market volume2,100

epice404

Bought

Food400

Sold

Food100
Wood1,600
Total player market volume2,100

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

H700JACDPC

Army · 69

Units

Toxotes43
Manticore9
Hoplite6
Petrobolos4
Centaur2
Heracles2
Jason2
Odysseus1
Buildings 12 types
House19
Farm10
Wall10
Storehouse9
Archery Range5
Granary5
Military Academy2
Temple2
Town Center2
Armory1
Fortress1
Market1
God powers 3 invoked
Bolt2
Underworld Passage1

epice404

Army · 60

Units

Toxotes17
Hippeus10
Peltast10
Hoplite7
Centaur5
Hypaspist5
Heracles2
Jason2
Odysseus1
Prodromos1
Buildings 13 types
Farm32
Military Academy9
Storehouse9
Wall9
House8
Stable8
Granary7
Archery Range3
Town Center2
Armory1
Fortress1
Market1
Temple1
God powers 3 invoked
Bolt1
Cease Fire1
Underworld Passage1