Advanced match analysis
H700JACDPC vs epice404
- Queue
- Ranked 1v1 Supremacy
- Map
- Steppe
- Map Seed
- 29217
- Duration
- 20:52
- Patch
- 19.17020
- Played
- · 15 hours ago
Winner
H700JACDPC
Zeus · Elo 1097 +9
20:52
Match length
Defeated
epice404
Zeus · Elo 914 -9
74.1% win probability
Pre-match · H700JACDPC favored
win probability 25.9%
Key momentsIn match order
H700JACDPC
Zeus · Blue- EAPM
- 60.1
- Favorite unit
- Toxotes 43 fielded
- Largest army
- 69
- First expansion
- 10:16
Age path
HermesClassical · Est. start 3:15
ApolloHeroic · Research start 9:54
MythicNot reached
Opening read
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Heavy walling10 wall build events
Market economy2,100 total resource volume
No post-game awards
epice404
Zeus · Red- EAPM
- 51.7
- Favorite unit
- Toxotes 17 fielded
- Largest army
- 60
- First expansion
- 9:48
Age path
HermesClassical · Research start 3:29
ApolloHeroic · Est. start 10:05
MythicNot reached
Opening read
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Heavy walling9 wall build events
Market economy2,100 total resource volume
No post-game awards
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 4,200 total volume›
H700JACDPC
Bought
No buys
Sold
Total player market volume2,100
epice404
Bought
Sold
Total player market volume2,100
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.