Replay-derived match flow, timings, and composition.

Advanced match analysis

fuppers vs Gulibard

Queue
Ranked 1v1 Supremacy
Map
Elysium
Map Seed
25473
Duration
13:31
Patch
19.17020
Played
· 15 hours ago
Elysium map preview
MapElysium
Defeated
fuppers Thor · Elo 1221 -15
13:31 Match length
Winner
Gulibard Isis · Elo 1281 +15
41.5% win probability Pre-match · Gulibard favored win probability 58.5%
Key momentsIn match order
First pressure
2:06 fuppers Hersir trained
Fastest Classical
4:30* fuppers Freyja · estimated
Armory timing
5:21 fuppers Dwarven Armory
First extra TC
6:59 fuppers Town Center
Fastest Heroic
10:59* Gulibard Nephthys · estimated
Fortress timing
12:16 Gulibard Migdol Stronghold

fuppers

Thor · Blue
Loss 1221 -15
EAPM
29.4
Favorite unit
Godi
20 fielded
Largest army
43
First expansion
6:59
Age path
FreyjaClassical · Research start 3:30
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
No post-game awards

Gulibard

Isis · Red
Win 1281 +15
EAPM
67.4
Favorite unit
Axeman
21 fielded
Largest army
43
First expansion
—
Age path
BastClassical · Est. start 3:49
NephthysHeroic · Est. start 9:44
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

fuppers

Army · 43

Units

Godi20
Berserk12
Hirdman5
Hersir4
Throwing Axeman1
Valkyrie1
Buildings 7 types
House10
Great Hall4
Ox Cart Building4
Longhouse2
Dwarven Armory1
Temple1
Town Center1
God powers 1 invoked
Forest Fire1

Gulibard

Army · 43

Units

Axeman21
Spearman8
Sphinx6
War Elephant5
Camel Rider3
Buildings 14 types
Obelisk16
House12
Granary5
Barracks3
Lumber Camp2
Mining Camp2
Armory1
Farm1
Migdol Stronghold1
Monument To Priests1
Monument To Soldiers1
Monument To Villagers1
Siege Works1
Temple1
God powers 3 invoked
Ancestors1
Eclipse1
Prosperity1