Replay-derived match flow, timings, and composition.

Advanced match analysis

[KeeN]Kvothhh vs AragOrnn

Queue
Ranked 1v1 Supremacy
Map
Oasis
Map Seed
16864
Duration
9:27
Patch
19.17020
Played
· 15 hours ago
Oasis map preview
MapOasis
Winner
[KeeN]Kvothhh Fuxi · Elo 2271 +1
9:27 Match length
Defeated
AragOrnn Susanoo · Elo 1633 -1
97.5% win probability Pre-match · [KeeN]Kvothhh favored win probability 2.5%
Key momentsIn match order
Fastest Classical
4:02* [KeeN]Kvothhh Xuannu · estimated
First extra TC
4:27 [KeeN]Kvothhh Town Center
First pressure
4:40 AragOrnn Stable Japanese

[KeeN]Kvothhh

Fuxi · Blue
Win 2271 +1
EAPM
40.5
Favorite unit
Ge Halberdier
6 fielded
Total score
12,190
Military score
4,165
Economic score
7,728
Kills score
297
Units killed
10
Units lost
4
Buildings razed
0
Largest army
19
First expansion
4:27
Age path
XuannuClassical · Research start 3:02
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Highest Score Most Improvements Most Kills Most Resources

AragOrnn

Susanoo · Red
Loss 1633 -1
EAPM
56.1
Favorite unit
Naginata Rider
8 fielded
Total score
9,238
Military score
4,010
Economic score
5,134
Kills score
94
Units killed
4
Units lost
10
Buildings razed
0
Largest army
19
First expansion
—
Age path
MinakatatomiClassical · Research start 3:36
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Largest Army Most Deaths

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

[KeeN]Kvothhh

Army · 19

Units

Ge Halberdier6
Pioneer6
Dao Swordsman4
Fire Archer2
Nezha Child1
Buildings 7 types
House8
Silo8
Imperial Academy1
Machine Workshop1
Military Camp1
Temple1
Town Center1
God powers 1 invoked
The Peach Blossom Spring1

AragOrnn

Army · 19

Units

Naginata Rider8
Wanyudo4
Samurai3
Bushi2
Kitsune2
Buildings 8 types
House8
Watermill4
Shrine Japanese3
Mining Camp Japanese2
Dojo1
Guardhouse1
Stable Japanese1
Temple1
God powers 2 invoked
Kusanagi1
Shrine Of The Hunt1