Replay-derived match flow, timings, and composition.

Advanced match analysis

Mathis#2683 vs soliman480

Queue
Ranked 1v1 Supremacy
Map
Oasis
Map Seed
26966
Duration
23:57
Patch
19.17020
Played
· 15 hours ago
Oasis map preview
MapOasis
Defeated
Mathis#2683 Poseidon · Elo 1149 -16
23:57 Match length
Winner
soliman480 Poseidon · Elo 1185 +16
44.8% win probability Pre-match · soliman480 favored win probability 55.2%
Key momentsIn match order
Fastest Classical
3:23* soliman480 Hermes · estimated
First extra TC
4:08 soliman480 Town Center
First pressure
4:16 soliman480 Stable
Armory timing
9:00 Mathis#2683 Armory
Fastest Heroic
11:45* Mathis#2683 Dionysus · estimated
Market timing
13:46 soliman480 Market
Fortress timing
15:27 Mathis#2683 Fortress
Fastest Mythic
23:09* Mathis#2683 Hephaestus · estimated

Mathis#2683

Poseidon · Blue
Loss 1149 -16
EAPM
33.8
Favorite unit
Hippeus
30 fielded
Largest army
82
First expansion
13:29
Age path
HermesClassical · Est. start 3:18
DionysusHeroic · Est. start 10:30
HephaestusMythic · Est. start 21:09
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Heavy walling41 wall build events
Large army production82 military units
No post-game awards

soliman480

Poseidon · Red
Win 1185 +16
EAPM
33.2
Favorite unit
Hippeus
60 fielded
Largest army
132
First expansion
4:08
Age path
HermesClassical · Research start 2:23
DionysusHeroic · Research start 14:51
HephaestusMythic · Research start 21:16
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom2 expansion build events
Market economy1,600 total resource volume
Large army production132 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 1,600 total volume

Mathis#2683

Bought

No buys

Sold

No sells

Total player market volume0

soliman480

Bought

Food900

Sold

Food200
Wood500
Total player market volume1,600

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Mathis#2683

Army · 82

Units

Hippeus30
Prodromos27
Centaur11
Hoplite5
Atalanta3
Theseus3
Petrobolos2
Hippolyta1
Buildings 12 types
Wall41
Farm33
House15
Granary5
Storehouse5
Stable4
Fortress3
Sentry Tower2
Armory1
Military Academy1
Temple1
Town Center1
God powers 3 invoked
Bronze1
Cease Fire1
Lure1

soliman480

Army · 132

Units

Hippeus60
Prodromos51
Petrobolos8
Toxotes7
Hetairos6
Buildings 12 types
Farm45
House21
Storehouse11
Sentry Tower9
Stable8
Fortress6
Granary4
Archery Range2
Armory2
Market2
Town Center2
Temple1
God powers 4 invoked
Bronze1
Cease Fire1
Lure1
Plenty Vault1