Replay-derived match flow, timings, and composition.

Advanced match analysis

Roy_Maximus vs ardno111

Queue
Ranked 1v1 Supremacy
Map
Oasis
Map Seed
26281
Duration
20:31
Patch
19.17020
Played
· 15 hours ago
Oasis map preview
MapOasis
Winner
Roy_Maximus Loki · Elo 847 +18
20:31 Match length
Defeated
ardno111 Ra · Elo 832 -51
52.2% win probability Pre-match · Roy_Maximus favored win probability 47.8%
Key momentsIn match order
First pressure
4:34 Roy_Maximus Hersir trained
Fastest Classical
4:48* ardno111 Ptah · estimated
First extra TC
5:49 ardno111 Town Center
Armory timing
6:13 Roy_Maximus Armory
Market timing
8:28 Roy_Maximus Market
Fastest Heroic
12:23* Roy_Maximus Njord · estimated
Fortress timing
17:54 ardno111 Migdol Stronghold

Roy_Maximus

Loki · Blue
Win 847 +18
EAPM
39.7
Favorite unit
Throwing Axeman
40 fielded
Largest army
101
First expansion
10:20
Age path
HeimdallClassical · Research start 4:06
NjordHeroic · Research start 11:08
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Heavy walling26 wall build events
Market economy200 total resource volume
Large army production101 military units
No post-game awards

ardno111

Ra · Red
Loss 832 -51
EAPM
31.1
Favorite unit
Axeman
44 fielded
Largest army
123
First expansion
5:49
Age path
PtahClassical · Est. start 3:48
SekhmetHeroic · Est. start 13:18
OsirisMythic · Timing unavailable
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom2 expansion build events
Heavy walling13 wall build events
Market economy4,700 total resource volume
Large army production123 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 4,900 total volume

Roy_Maximus

Bought

No buys

Sold

Wood200
Total player market volume200

ardno111

Bought

Food900

Sold

Food2,300
Wood1,500
Total player market volume4,700

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Roy_Maximus

Army · 101

Units

Throwing Axeman40
Hersir16
Hirdman15
Raiding Cavalry11
Berserk9
Einheri4
Godi4
Jarl1
Mountain Giant1
Buildings 11 types
Wall26
Farm17
House16
Longhouse11
Great Hall3
Ox Cart Building3
Town Center2
Armory1
Hill Fort1
Market1
Temple1
God powers 3 invoked
Spy1
Undermine1
Walking Woods1

ardno111

Army · 123

Units

Axeman44
Slinger37
Spearman33
Camel Rider4
Mercenary Cavalry3
Wadjet2
Buildings 14 types
Farm50
House21
Wall13
Obelisk5
Barracks4
Lumber Camp4
Granary3
Mining Camp3
Armory2
Town Center2
Market1
Migdol Stronghold1
Monument To Villagers1
Temple1
God powers 1 invoked
Citadel1