Replay-derived match flow, timings, and composition.

Advanced match analysis

odjr1783 + Raulitoon vs Invisible Beard + Kurzish

Queue
Ranked 2v2 Supremacy
Map
Yellow River
Map Seed
26674
Duration
20:45
Patch
19.17020
Played
· 15 hours ago
Yellow River map preview
MapYellow River
Defeat Team Elo 929
odjr1783 Loki · Elo 922 -20
Raulitoon Hades · Elo 936 -20
20:45 Match length
Victory Team Elo 884
Invisible Beard Amaterasu · Elo 884 +20
Kurzish Tezcatlipoca · Elo 884 +20
56.4% win probability Pre-match · odjr1783 + Raulitoon favored · Upset win probability 43.6%
Key momentsIn match order
First pressure
3:44 odjr1783 Hersir trained
Fastest Classical
3:52* Raulitoon Ares · estimated
Armory timing
6:04 Raulitoon Armory
First extra TC
7:41 Raulitoon Town Center
Market timing
8:17 Kurzish Market
Fastest Heroic
12:34* Raulitoon Apollo · estimated
Fortress timing
12:52 Raulitoon Fortress
Fastest Mythic
20:17* Raulitoon Hephaestus · estimated

odjr1783

Loki · Blue · Team 1
Loss 922 -20
EAPM
23.6
Favorite unit
Throwing Axeman
79 fielded
Largest army
130
First expansion
—
Age path
ForsetiClassical · Est. start 4:07
NjordHeroic · Research start 11:55
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Market economy500 total resource volume
Large army production130 military units
No post-game awards

Invisible Beard

Amaterasu · Red · Team 2
Win 884 +20
EAPM
32.6
Favorite unit
Samurai
23 fielded
Largest army
68
First expansion
10:24
Age path
Ame No UzumeClassical · Research start 3:57
RaijinHeroic · Research start 14:19
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom3 expansion build events
No post-game awards

Raulitoon

Hades · Cyan · Team 1
Loss 936 -20
EAPM
15.6
Favorite unit
Toxotes
39 fielded
Largest army
70
First expansion
7:41
Age path
AresClassical · Est. start 2:52
ApolloHeroic · Est. start 11:20
HephaestusMythic · Research start 18:17
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
No post-game awards

Kurzish

Tezcatlipoca · Green · Team 2
Win 884 +20
EAPM
30.0
Favorite unit
Ocelotl Warrior
56 fielded
Largest army
81
First expansion
12:10
Age path
MalinalxochitlClassical · Research start 4:41
ItzpapalotlHeroic · Research start 13:00
XolotlMythic · Timing unavailable
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Market economy1,300 total resource volume
Large army production81 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 1,800 total volume

odjr1783

Bought

Food500

Sold

No sells

Total player market volume500

Invisible Beard

Bought

No buys

Sold

No sells

Total player market volume0

Raulitoon

Bought

No buys

Sold

No sells

Total player market volume0

Kurzish

Bought

Food1,100
Wood200

Sold

No sells

Total player market volume1,300

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

odjr1783

Army · 130

Units

Throwing Axeman79
Hersir21
Hirdman14
Berserk12
Raiding Cavalry2
Mountain Giant1
Troll1
Buildings 9 types
House17
Farm13
Longhouse3
Ox Cart Building3
Market2
Temple2
Armory1
Great Hall1
Sentry Tower1
God powers 4 invoked
Walking Woods2
Healing Spring1
Spy1

Invisible Beard

Army · 68

Units

Samurai23
Yumi Archer19
Bushi9
Naginata Rider9
Onna Musha4
Oyumi3
Shinobi1
Buildings 12 types
House22
Farm12
Watermill4
Mining Camp Japanese3
Town Center3
Dojo2
Guardhouse2
Shrine Japanese2
Temple2
Armory1
Castle1
Stable Japanese1
God powers 2 invoked
Goshinboku1
Thunder Burst1

Raulitoon

Army · 70

Units

Toxotes39
Petrobolos9
Cyclops7
Achilles6
Ajax6
Chiron3
Buildings 9 types
House11
Granary6
Sentry Tower5
Archery Range4
Storehouse4
Armory1
Fortress1
Temple1
Town Center1
God powers 3 invoked
Sentinel2
Pestilence1

Kurzish

Army · 81

Units

Ocelotl Warrior56
Otontin18
Coyote Warrior3
Eagle Warrior3
Warrior Priest1
Buildings 10 types
Farm19
House16
Calpulli5
Nobles Hut3
Sentry Tower3
Temple2
Armory1
Great Temple1
Market1
Town Center1
God powers 5 invoked
Obsidian Mirror3
Infestation1
Purge1