Advanced match analysis
odjr1783 + Raulitoon vs Invisible Beard + Kurzish
- Queue
- Ranked 2v2 Supremacy
- Map
- Yellow River
- Map Seed
- 26674
- Duration
- 20:45
- Patch
- 19.17020
- Played
- · 15 hours ago
Defeat
Team Elo 929
odjr1783
Loki · Elo 922 -20
Raulitoon
Hades · Elo 936 -20
20:45
Match length
Victory
Team Elo 884
Invisible Beard
Amaterasu · Elo 884 +20
Kurzish
Tezcatlipoca · Elo 884 +20
56.4% win probability
Pre-match · odjr1783 + Raulitoon favored · Upset
win probability 43.6%
Key momentsIn match order
odjr1783
Loki · Blue · Team 1- EAPM
- 23.6
- Favorite unit
- Throwing Axeman 79 fielded
- Largest army
- 130
- First expansion
- —
Age path
ForsetiClassical · Est. start 4:07
NjordHeroic · Research start 11:55
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Market economy500 total resource volume
Large army production130 military units
No post-game awards
Invisible Beard
Amaterasu · Red · Team 2- EAPM
- 32.6
- Favorite unit
- Samurai 23 fielded
- Largest army
- 68
- First expansion
- 10:24
Age path
Ame No UzumeClassical · Research start 3:57
RaijinHeroic · Research start 14:19
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom3 expansion build events
No post-game awards
Raulitoon
Hades · Cyan · Team 1- EAPM
- 15.6
- Favorite unit
- Toxotes 39 fielded
- Largest army
- 70
- First expansion
- 7:41
Age path
AresClassical · Est. start 2:52
ApolloHeroic · Est. start 11:20
HephaestusMythic · Research start 18:17
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
No post-game awards
Kurzish
Tezcatlipoca · Green · Team 2- EAPM
- 30.0
- Favorite unit
- Ocelotl Warrior 56 fielded
- Largest army
- 81
- First expansion
- 12:10
Age path
MalinalxochitlClassical · Research start 4:41
ItzpapalotlHeroic · Research start 13:00
XolotlMythic · Timing unavailable
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Market economy1,300 total resource volume
Large army production81 military units
No post-game awards
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 1,800 total volume›
odjr1783
Bought
Sold
No sells
Total player market volume500
Invisible Beard
Bought
No buys
Sold
No sells
Total player market volume0
Raulitoon
Bought
No buys
Sold
No sells
Total player market volume0
Kurzish
Bought
Sold
No sells
Total player market volume1,300
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.