Advanced match analysis
GDM_Zapata + IamArash vs ABDIEL8425 + L'Ôt con
- Queue
- Ranked 2v2 Supremacy
- Map
- Giza
- Map Seed
- 13371
- Duration
- 7:16
- Patch
- 19.17020
- Played
- · 15 hours ago
Victory
Team Elo 1615
GDM_Zapata
Poseidon · Elo 1754 +1
IamArash
Hades · Elo 1476 +5
7:16
Match length
Defeat
Team Elo 1200
ABDIEL8425
Loki · Elo 1071 -1
L'Ôt con
Freyr · Elo 1329 -5
91.6% win probability
Pre-match · GDM_Zapata + IamArash favored
win probability 8.4%
Key momentsIn match order
GDM_Zapata
Poseidon · Blue · Team 1- EAPM
- 56.3
- Favorite unit
- Hippeus 8 fielded
- Largest army
- 10
- First expansion
- 6:30
Age path
HermesClassical · Research start 2:17
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
No post-game awards
ABDIEL8425
Loki · Red · Team 2- EAPM
- 23.3
- Favorite unit
- Hersir 4 fielded
- Largest army
- 5
- First expansion
- —
Age path
HeimdallClassical · Est. start 2:21
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
No post-game awards
IamArash
Hades · Grey · Team 1- EAPM
- 37.9
- Favorite unit
- Hoplite 8 fielded
- Largest army
- 16
- First expansion
- —
Age path
AthenaClassical · Research start 3:08
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
No post-game awards
L'Ôt con
Freyr · Green · Team 2- EAPM
- 35.4
- Favorite unit
- Hirdman 7 fielded
- Largest army
- 15
- First expansion
- —
Age path
UllrClassical · Research start 3:46
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
No post-game awards
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow No market trades observed›
No market trades observed.
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.
GDM_Zapata
Army · 10Units
Buildings ›6 types
God powers ›1 invoked
ABDIEL8425
Army · 5Units
Buildings ›3 types
God powers ›2 invoked
IamArash
Army · 16Units
Buildings ›7 types
God powers ›1 invoked
L'Ôt con
Army · 15Units
Buildings ›6 types
God powers ›None invoked
No god powers recorded.