Replay-derived match flow, timings, and composition.

Advanced match analysis

GDM_Zapata + IamArash vs ABDIEL8425 + L'Ôt con

Queue
Ranked 2v2 Supremacy
Map
Giza
Map Seed
13371
Duration
7:16
Patch
19.17020
Played
· 15 hours ago
Giza map preview
MapGiza
Victory Team Elo 1615
GDM_Zapata Poseidon · Elo 1754 +1
IamArash Hades · Elo 1476 +5
7:16 Match length
Defeat Team Elo 1200
ABDIEL8425 Loki · Elo 1071 -1
L'Ôt con Freyr · Elo 1329 -5
91.6% win probability Pre-match · GDM_Zapata + IamArash favored win probability 8.4%
Key momentsIn match order
Fastest Classical
3:17* GDM_Zapata Hermes · estimated
First pressure
3:20 GDM_Zapata Stable
First extra TC
6:30 GDM_Zapata Town Center

GDM_Zapata

Poseidon · Blue · Team 1
Win 1754 +1
EAPM
56.3
Favorite unit
Hippeus
8 fielded
Largest army
10
First expansion
6:30
Age path
HermesClassical · Research start 2:17
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
No post-game awards

ABDIEL8425

Loki · Red · Team 2
Loss 1071 -1
EAPM
23.3
Favorite unit
Hersir
4 fielded
Largest army
5
First expansion
—
Age path
HeimdallClassical · Est. start 2:21
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
No post-game awards

IamArash

Hades · Grey · Team 1
Win 1476 +5
EAPM
37.9
Favorite unit
Hoplite
8 fielded
Largest army
16
First expansion
—
Age path
AthenaClassical · Research start 3:08
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
No post-game awards

L'Ôt con

Freyr · Green · Team 2
Loss 1329 -5
EAPM
35.4
Favorite unit
Hirdman
7 fielded
Largest army
15
First expansion
—
Age path
UllrClassical · Research start 3:46
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

GDM_Zapata

Army · 10

Units

Hippeus8
Atalanta2
Buildings 6 types
House5
Stable2
Storehouse2
Granary1
Temple1
Town Center1
God powers 1 invoked
Lure1

ABDIEL8425

Army · 5

Units

Hersir4
Berserk1
Buildings 3 types
House2
Ox Cart Building1
Temple1
God powers 2 invoked
Spy1
Undermine1

IamArash

Army · 16

Units

Hoplite8
Toxotes6
Achilles1
Ajax1
Buildings 7 types
House7
Granary4
Wall4
Archery Range1
Military Academy1
Storehouse1
Temple1
God powers 1 invoked
Sentinel1

L'Ôt con

Army · 15

Units

Hirdman7
Hersir6
Draugr1
Throwing Axeman1
Buildings 6 types
House5
Wall4
Longhouse2
Ox Cart Building2
Sentry Tower1
Temple1
God powers None invoked

No god powers recorded.