Replay-derived match flow, timings, and composition.

Advanced match analysis

Sun Zi Ghost vs Emi4

Queue
Ranked 1v1 Supremacy
Map
Alfheim
Map Seed
16054
Duration
16:42
Patch
19.17020
Played
· 15 hours ago
Alfheim map preview
MapAlfheim
Winner
Sun Zi Ghost Zeus · Elo 1158 +11
16:42 Match length
Defeated
Emi4 Demeter · Elo 1029 -11
67.8% win probability Pre-match · Sun Zi Ghost favored win probability 32.2%
Key momentsIn match order
Fastest Classical
4:22* Emi4 Pan · estimated
Market timing
4:46 Emi4 Market
First extra TC
5:49 Sun Zi Ghost Town Center
First pressure
6:19 Sun Zi Ghost Military Academy
Armory timing
8:34 Emi4 Armory
Fastest Heroic
11:30* Emi4 Hestia · estimated
Fortress timing
12:03 Emi4 Fortress

Sun Zi Ghost

Zeus · Blue
Win 1158 +11
EAPM
38.1
Favorite unit
Toxotes
27 fielded
Total score
25,201
Military score
11,855
Economic score
12,161
Kills score
1,185
Units killed
42
Units lost
34
Buildings razed
4
Largest army
80
First expansion
5:49
Age path
AthenaClassical · Research start 3:53
DionysusHeroic · Est. start 10:41
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Large army production80 military units
Highest Score Largest Army Most Kills Most Resources

Emi4

Demeter · Red
Loss 1029 -11
EAPM
39.8
Favorite unit
Hoplite
22 fielded
Total score
18,711
Military score
5,640
Economic score
12,228
Kills score
843
Units killed
34
Units lost
42
Buildings razed
0
Largest army
38
First expansion
6:55
Age path
PanClassical · Research start 3:22
HestiaHeroic · Research start 10:15
MythicNot reached
Opening read
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Most Deaths Most Improvements

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Sun Zi Ghost

Army · 80

Units

Toxotes27
Hoplite14
Peltast13
Hypaspist10
Petrobolos7
Jason3
Minotaur3
Heracles2
Odysseus1
Buildings 10 types
House15
Farm11
Storehouse7
Archery Range6
Granary6
Military Academy4
Temple2
Armory1
Fortress1
Town Center1
God powers 2 invoked
Bolt1
Restoration1

Emi4

Army · 38

Units

Hoplite22
Orpheus5
Iolaus4
Hamadryad3
Hypaspist2
Icarus2
Buildings 11 types
House16
Farm11
Storehouse5
Military Academy4
Granary3
Archery Range2
Fortress2
Town Center2
Armory1
Market1
Temple1
God powers 2 invoked
Communal Hearth1
Wither1