Replay-derived match flow, timings, and composition.

Advanced match analysis

阿強 + Iuridomal + SrMijo vs NicolasP1691 + Seb_smile + Alex69

Queue
Ranked 3v3 Supremacy
Map
Cloud Forest
Map Seed
3419
Duration
18:50
Patch
19.17020
Played
· 15 hours ago
Cloud Forest map preview
MapCloud Forest
Victory Team Elo 1357
阿強 Poseidon · Elo 1269 +9
Iuridomal Nuwa · Elo 1434 +5
SrMijo Odin · Elo 1367 +6
18:50 Match length
Defeat Team Elo 1114
NicolasP1691 Poseidon · Elo 1136 -8
Seb_smile Kronos · Elo 1100 -6
Alex69 Poseidon · Elo 1105 -6
80.2% win probability Pre-match · 阿強 + Iuridomal + SrMijo favored win probability 19.8%
Key momentsIn match order
First pressure
2:21 SrMijo Hersir trained
Fastest Classical
3:38* Iuridomal Houtu · estimated
First extra TC
4:13 Iuridomal Town Center
Armory timing
6:39 SrMijo Armory
Fastest Heroic
11:56* Seb_smile Hyperion · estimated
Market timing
12:45 Seb_smile Market
Fortress timing
13:05 Seb_smile Palace

阿強

Poseidon · Blue · Team 1
Win 1269 +9
EAPM
42.3
Favorite unit
Hippeus
107 fielded
Largest army
116
First expansion
16:02
Age path
HermesClassical · Est. start 3:11
DionysusHeroic · Est. start 11:20
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Large army production116 military units
No post-game awards

NicolasP1691

Poseidon · Red · Team 2
Loss 1136 -8
EAPM
30.5
Favorite unit
Hippeus
77 fielded
Largest army
109
First expansion
—
Age path
HermesClassical · Research start 2:38
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Large army production109 military units
No post-game awards

Iuridomal

Nuwa · Yellow · Team 1
Win 1434 +5
EAPM
35.2
Favorite unit
Tiger Cavalry
39 fielded
Largest army
111
First expansion
4:13
Age path
HoutuClassical · Research start 2:38
GoumangHeroic · Est. start 11:09
GonggongMythic · Timing unavailable
Opening read
3 TC BoomTwo genuine additional Town Centers were established by 8:00.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Multi-TC boom4 expansion build events
Large army production111 military units
No post-game awards

Seb_smile

Kronos · Green · Team 2
Loss 1100 -6
EAPM
35.5
Favorite unit
Murmillo
80 fielded
Largest army
137
First expansion
5:43
Age path
PrometheusClassical · Est. start 3:46
HyperionHeroic · Est. start 10:41
MythicNot reached
Opening read
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Heavy walling9 wall build events
Large army production137 military units
No post-game awards

SrMijo

Odin · Cyan · Team 1
Win 1367 +6
EAPM
60.5
Favorite unit
Throwing Axeman
21 fielded
Largest army
93
First expansion
8:01
Age path
FreyjaClassical · Est. start 3:02
NjordHeroic · Est. start 12:42
MythicNot reached
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Multi-TC boom3 expansion build events
Large army production93 military units
No post-game awards

Alex69

Poseidon · Pink · Team 2
Loss 1105 -6
EAPM
17.5
Favorite unit
Toxotes
33 fielded
Largest army
61
First expansion
5:36
Age path
HermesClassical · Est. start 3:40
DionysusHeroic · Est. start 16:54
MythicNot reached
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom2 expansion build events
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

阿強

Army · 116

Units

Hippeus107
Prodromos9
Buildings 9 types
Farm29
House19
Storehouse7
Stable4
Granary2
Armory1
Fortress1
Temple1
Town Center1
God powers 1 invoked
Lure1

NicolasP1691

Army · 109

Units

Hippeus77
Toxotes26
Theseus3
Atalanta2
Centaur1
Buildings 8 types
House17
Farm9
Storehouse6
Stable4
Archery Range2
Armory1
Sentry Tower1
Temple1
God powers 2 invoked
Cease Fire1
Lure1

Iuridomal

Army · 111

Units

Tiger Cavalry39
Pioneer37
Sage20
Jiang Zi Ya10
Li Jing5
Buildings 9 types
Farm49
House16
Silo15
Imperial Academy9
Town Center4
Baolei2
Machine Workshop2
Armory1
Temple1
God powers 4 invoked
Creation1
Earth Wall1
Forest Protection1
Great Flood1

Seb_smile

Army · 137

Units

Murmillo80
Arcus34
Katapeltes13
Cheiroballista7
Contarius3
Buildings 12 types
Farm17
Wall9
Manor8
Military Barracks5
Sentry Tower5
Counter Barracks2
Palace2
Town Center2
Armory1
Economic Guild1
Market1
Temple1
God powers 5 invoked
Valor4
Chaos1

SrMijo

Army · 93

Units

Throwing Axeman21
Berserk17
Hirdman17
Raiding Cavalry16
Hersir15
Jarl3
Portable Ram3
Valkyrie1
Buildings 9 types
House19
Farm17
Ox Cart Building8
Great Hall5
Longhouse4
Town Center3
Hill Fort2
Armory1
Temple1
God powers 2 invoked
Forest Fire1
Great Hunt1

Alex69

Army · 61

Units

Toxotes33
Hippeus24
Atalanta2
Theseus2
Buildings 8 types
House27
Archery Range5
Storehouse5
Granary4
Armory2
Stable2
Town Center2
Temple1
God powers 2 invoked
Cease Fire1
Lure1