Replay-derived match flow, timings, and composition.

Advanced match analysis

gartenpflege (Tiger) vs Ulfsark Funkeiro

Queue
Ranked 1v1 Supremacy
Map
Mirage
Map Seed
11978
Duration
22:19
Patch
19.17020
Played
· 15 hours ago
Mirage map preview
MapMirage
Defeated
gartenpflege (Tiger) Zeus · Elo 1524 -24
22:19 Match length
Winner
Ulfsark Funkeiro Odin · Elo 1385 +24
69.0% win probability Pre-match · gartenpflege (Tiger) favored · Upset win probability 31.0%
Key momentsIn match order
First pressure
4:04 Ulfsark Funkeiro Hersir trained
Fastest Classical
4:58* Ulfsark Funkeiro Heimdall · estimated
First extra TC
6:35 gartenpflege (Tiger) Town Center
Armory timing
8:38 gartenpflege (Tiger) Armory
Fastest Heroic
11:23* gartenpflege (Tiger) Dionysus · estimated
Fortress timing
11:35 gartenpflege (Tiger) Fortress
Fastest Mythic
14:35* gartenpflege (Tiger) Hera · estimated
Market timing
15:10 gartenpflege (Tiger) Market

gartenpflege (Tiger)

Zeus · Blue
Loss 1524 -24
EAPM
37.6
Favorite unit
Hippeus
46 fielded
Largest army
71
First expansion
6:35
Age path
HermesClassical · Est. start 4:12
DionysusHeroic · Est. start 10:08
HeraMythic · Est. start 12:35
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Water BoomExisting water-opening timing signal.
Heavy walling19 wall build events
Water commitment3 dock build events
No post-game awards

Ulfsark Funkeiro

Odin · Red
Win 1385 +24
EAPM
67.6
Favorite unit
Berserk
46 fielded
Largest army
147
First expansion
7:54
Age path
HeimdallClassical · Research start 3:58
SkadiHeroic · Est. start 12:07
TyrMythic · Est. start 13:22
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Multi-TC boom3 expansion build events
Heavy walling30 wall build events
Water commitment5 dock build events
Market economy1,500 total resource volume
Large army production147 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 1,500 total volume

gartenpflege (Tiger)

Bought

No buys

Sold

No sells

Total player market volume0

Ulfsark Funkeiro

Bought

Food500

Sold

Wood1,000
Total player market volume1,500

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

gartenpflege (Tiger)

Army · 71

Units

Hippeus46
Toxotes7
Bellerophon4
Odysseus3
Trireme3
Heracles2
Jason2
Juggernaut2
Petrobolos2
Buildings 14 types
Wall19
House14
Farm11
Stable7
Fortress6
Granary6
Storehouse6
Armory3
Dock3
Military Academy3
Archery Range2
Market2
Temple1
Town Center1
God powers 6 invoked
Bolt2
Cease Fire2
Bronze1
Lightning Storm1

Ulfsark Funkeiro

Army · 147

Units

Berserk46
Throwing Axeman23
Jarl20
Hersir16
Huskarl14
Ballista7
Einheri7
Portable Ram4
Fenris Wolf Brood3
Godi3
Dreki2
Dragon Ship1
Longboat1
Buildings 13 types
Farm56
Wall30
House19
Longhouse13
Great Hall10
Ox Cart Building6
Dock5
Market5
Hill Fort4
Town Center3
Sentry Tower2
Armory1
Temple1
God powers 2 invoked
Fimbulwinter1
Great Hunt1