Replay-derived match flow, timings, and composition.

Advanced match analysis

dylanowen101 vs finska27

Queue
Ranked 1v1 Supremacy
Map
Valley Of Kings
Map Seed
32238
Duration
19:37
Patch
19.17020
Played
· 15 hours ago
Valley Of Kings map preview
MapValley Of Kings
Winner
dylanowen101 Odin · Elo 985 +12
19:37 Match length
Defeated
finska27 Amaterasu · Elo 877 -12
65.1% win probability Pre-match · dylanowen101 favored win probability 34.9%
Key momentsIn match order
First pressure
3:02 dylanowen101 Hersir trained
Fastest Classical
4:13* dylanowen101 Freyja · estimated
Market timing
10:20 dylanowen101 Market
Armory timing
11:43 finska27 Armory
Fastest Heroic
13:27* dylanowen101 Njord · estimated
Fortress timing
15:55 dylanowen101 Hill Fort
First extra TC
16:18 finska27 Town Center

dylanowen101

Odin · Pink
Win 985 +12
EAPM
31.0
Favorite unit
Throwing Axeman
19 fielded
Largest army
77
First expansion
—
Age path
FreyjaClassical · Research start 3:13
NjordHeroic · Research start 12:12
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Market economy300 total resource volume
No post-game awards

finska27

Amaterasu · Maroon
Loss 877 -12
EAPM
25.4
Favorite unit
Yumi Archer
22 fielded
Largest army
89
First expansion
16:18
Age path
Ame No UzumeClassical · Research start 3:31
RaijinHeroic · Research start 14:50
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Heavy walling8 wall build events
Large army production89 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 300 total volume

dylanowen101

Bought

Food300

Sold

No sells

Total player market volume300

finska27

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

dylanowen101

Army · 77

Units

Throwing Axeman19
Godi16
Jarl16
Raiding Cavalry8
Berserk6
Hersir5
Portable Ram5
Mountain Giant1
Valkyrie1
Buildings 9 types
House17
Farm9
Ox Cart Building4
Great Hall3
Armory1
Hill Fort1
Longhouse1
Market1
Temple1
God powers 4 invoked
Walking Woods2
Forest Fire1
Great Hunt1

finska27

Army · 89

Units

Yumi Archer22
Samurai17
Yari Spearman17
Bushi16
Naginata Rider10
Kamaitachi3
Kitsune2
Shinobi2
Buildings 12 types
House18
Watermill12
Dojo8
Wall8
Farm7
Guardhouse5
Mining Camp Japanese5
Shrine Japanese5
Armory1
Stable Japanese1
Temple1
Town Center1
God powers 2 invoked
Goshinboku1
Thunder Burst1