Advanced match analysis
Bark vs Aight4sni
- Queue
- Ranked 1v1 Supremacy
- Map
- Marsh
- Map Seed
- 17589
- Duration
- 18:27
- Patch
- 19.17020
- Played
- · 15 hours ago
Winner
Bark
Isis · Elo 1230 +16
18:27
Match length
Defeated
Aight4sni
Amaterasu · Elo 1207 -16
53.3% win probability
Pre-match · Bark favored
win probability 46.7%
Key momentsIn match order
Bark
Isis · Pink- EAPM
- 53.2
- Favorite unit
- Chariot Archer 11 fielded
- Largest army
- 17
- First expansion
- 9:57
Age path
BastClassical · Research start 3:58
NephthysHeroic · Research start 7:51
ThothMythic · Research start 15:36
Opening read
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
No post-game awards
Aight4sni
Amaterasu · Red- EAPM
- 40.2
- Favorite unit
- Naginata Rider 21 fielded
- Largest army
- 50
- First expansion
- 5:32
Age path
MinakatatomiClassical · Research start 3:52
RaijinHeroic · Research start 11:47
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Heavy walling7 wall build events
No post-game awards
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow No market trades observed›
No market trades observed.
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.