Replay-derived match flow, timings, and composition.

Advanced match analysis

Bark vs Aight4sni

Queue
Ranked 1v1 Supremacy
Map
Marsh
Map Seed
17589
Duration
18:27
Patch
19.17020
Played
· 15 hours ago
Marsh map preview
MapMarsh
Winner
Bark Isis · Elo 1230 +16
18:27 Match length
Defeated
Aight4sni Amaterasu · Elo 1207 -16
53.3% win probability Pre-match · Bark favored win probability 46.7%
Key momentsIn match order
Fastest Classical
4:52* Aight4sni Minakatatomi · estimated
First pressure
5:07 Aight4sni Stable Japanese
Armory timing
5:12 Bark Armory
First extra TC
5:32 Aight4sni Town Center
Fastest Heroic
9:06* Bark Nephthys · estimated
Fortress timing
9:13 Bark Migdol Stronghold
Fastest Mythic
17:36* Bark Thoth · estimated
Market timing
18:13 Bark Market

Bark

Isis · Pink
Win 1230 +16
EAPM
53.2
Favorite unit
Chariot Archer
11 fielded
Largest army
17
First expansion
9:57
Age path
BastClassical · Research start 3:58
NephthysHeroic · Research start 7:51
ThothMythic · Research start 15:36
Opening read
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
No post-game awards

Aight4sni

Amaterasu · Red
Loss 1207 -16
EAPM
40.2
Favorite unit
Naginata Rider
21 fielded
Largest army
50
First expansion
5:32
Age path
MinakatatomiClassical · Research start 3:52
RaijinHeroic · Research start 11:47
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Heavy walling7 wall build events
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Bark

Army · 17

Units

Chariot Archer11
Sphinx4
Camel Rider1
War Elephant1
Buildings 15 types
House11
Obelisk7
Granary5
Mining Camp4
Barracks2
Migdol Stronghold2
Town Center2
Armory1
Lumber Camp1
Market1
Monument To Pharaohs1
Monument To Priests1
Monument To Soldiers1
Monument To Villagers1
Temple1
God powers 5 invoked
Prosperity2
Ancestors1
Eclipse1
Meteor1

Aight4sni

Army · 50

Units

Naginata Rider21
Bushi11
Samurai8
Onna Musha4
Yari Spearman3
Yumi Horse Archer2
Daimyo1
Buildings 13 types
House21
Farm15
Watermill9
Wall7
Shrine Japanese5
Dojo2
Guardhouse2
Mining Camp Japanese2
Armory1
Castle1
Stable Japanese1
Temple1
Town Center1
God powers 2 invoked
Shrine Of The Hunt1
Solar Shield1