Replay-derived match flow, timings, and composition.

Advanced match analysis

Sir Leaden + RyFang + Mestre Oogway vs Eagle + liam + Falcon

Queue
Ranked 3v3 Supremacy
Map
Giza
Map Seed
19313
Duration
13:17
Patch
19.17020
Played
· 9 hours ago
Giza map preview
MapGiza
Defeat Team Elo 1334
Sir Leaden Demeter · Elo 1187 -4
RyFang Poseidon · Elo 1501 -16
Mestre Oogway Zeus · Elo 1313 -8
13:17 Match length
Victory Team Elo 1528
Eagle Thor · Elo 1673 +4
liam Huitzilopochtli · Elo 1359 +16
Falcon Thor · Elo 1553 +8
24.7% win probability Pre-match · Eagle + liam + Falcon favored win probability 75.3%
Key momentsIn match order
Armory timing
0:12 Falcon Dwarven Armory
First pressure
1:28 Eagle Hersir trained
Fastest Classical
3:56* RyFang Hermes · estimated
First extra TC
6:52 liam Town Center
Fastest Heroic
10:24* Falcon Skadi · estimated
Market timing
10:34 liam Market
Fortress timing
12:55 Falcon Hill Fort

Sir Leaden

Demeter · Blue · Team 1
Loss 1187 -4
EAPM
15.9
Favorite unit
Hoplite
12 fielded
Largest army
27
First expansion
8:21
Age path
PanClassical · Research start 4:25
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
No post-game awards

Eagle

Thor · Red · Team 2
Win 1673 +4
EAPM
82.4
Favorite unit
Raiding Cavalry
23 fielded
Largest army
39
First expansion
11:12
Age path
FreyjaClassical · Est. start 3:35
SkadiHeroic · Timing unavailable
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
No post-game awards

RyFang

Poseidon · Yellow · Team 1
Loss 1501 -16
EAPM
33.1
Favorite unit
Hippeus
13 fielded
Largest army
17
First expansion
—
Age path
HermesClassical · Research start 2:56
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
No post-game awards

liam

Huitzilopochtli · Peach · Team 2
Win 1359 +16
EAPM
50.6
Favorite unit
Quimichin Spy
4 fielded
Largest army
5
First expansion
6:52
Age path
PatecatlClassical · Est. start 5:24
HeroicNot reached
MythicNot reached
Opening read
3 TC BoomTwo genuine additional Town Centers were established by 8:00.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Multi-TC boom3 expansion build events
No post-game awards

Mestre Oogway

Zeus · Cyan · Team 1
Loss 1313 -8
EAPM
30.8
Favorite unit
Hoplite
9 fielded
Largest army
12
First expansion
7:24
Age path
AthenaClassical · Est. start 3:04
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Heavy walling13 wall build events
No post-game awards

Falcon

Thor · Grey · Team 2
Win 1553 +8
EAPM
41.2
Favorite unit
Raiding Cavalry
7 fielded
Largest army
12
First expansion
8:33
Age path
FreyjaClassical · Est. start 3:57
SkadiHeroic · Est. start 9:09
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Heavy walling13 wall build events
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Sir Leaden

Army · 27

Units

Hoplite12
Toxotes10
Lykaon Villager3
Iolaus1
Orpheus1
Buildings 9 types
House8
Granary2
Military Academy2
Storehouse2
Archery Range1
Armory1
Farm1
Temple1
Town Center1
God powers 1 invoked
Arcadian Meadow1

Eagle

Army · 39

Units

Raiding Cavalry23
Hersir15
Valkyrie1
Buildings 7 types
House22
Ox Cart Building4
Dwarven Armory3
Great Hall2
Wall2
Temple1
Town Center1
God powers 2 invoked
Dwarven Mine1
Forest Fire1

RyFang

Army · 17

Units

Hippeus13
Centaur2
Atalanta1
Theseus1
Buildings 6 types
House7
Wall4
Stable3
Storehouse2
Granary1
Temple1
God powers 1 invoked
Lure1

liam

Army · 5

Units

Quimichin Spy4
Warrior Priest1
Buildings 7 types
Calpulli10
Spike Trap6
House4
Village Center2
Market1
Temple1
Town Center1
God powers 1 invoked
Agave Bloom1

Mestre Oogway

Army · 12

Units

Hoplite9
Heracles1
Jason1
Minotaur1
Buildings 9 types
Wall13
Military Academy6
House5
Granary3
Storehouse3
Stable2
Archery Range1
Temple1
Town Center1
God powers 1 invoked
Restoration1

Falcon

Army · 12

Units

Raiding Cavalry7
Hersir4
Valkyrie1
Buildings 9 types
Wall13
House7
Ox Cart Building5
Longhouse3
Dwarven Armory2
Great Hall2
Hill Fort1
Temple1
Town Center1
God powers 1 invoked
Forest Fire1