Advanced match analysis
Sir Leaden + RyFang + Mestre Oogway vs Eagle + liam + Falcon
- Queue
- Ranked 3v3 Supremacy
- Map
- Giza
- Map Seed
- 19313
- Duration
- 13:17
- Patch
- 19.17020
- Played
- · 9 hours ago
Defeat
Team Elo 1334
Sir Leaden
Demeter · Elo 1187 -4
RyFang
Poseidon · Elo 1501 -16
Mestre Oogway
Zeus · Elo 1313 -8
13:17
Match length
Victory
Team Elo 1528
Eagle
Thor · Elo 1673 +4
liam
Huitzilopochtli · Elo 1359 +16
Falcon
Thor · Elo 1553 +8
24.7% win probability
Pre-match · Eagle + liam + Falcon favored
win probability 75.3%
Key momentsIn match order
Sir Leaden
Demeter · Blue · Team 1- EAPM
- 15.9
- Favorite unit
- Hoplite 12 fielded
- Largest army
- 27
- First expansion
- 8:21
Age path
PanClassical · Research start 4:25
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
No post-game awards
Eagle
Thor · Red · Team 2- EAPM
- 82.4
- Favorite unit
- Raiding Cavalry 23 fielded
- Largest army
- 39
- First expansion
- 11:12
Age path
FreyjaClassical · Est. start 3:35
SkadiHeroic · Timing unavailable
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
No post-game awards
RyFang
Poseidon · Yellow · Team 1- EAPM
- 33.1
- Favorite unit
- Hippeus 13 fielded
- Largest army
- 17
- First expansion
- —
Age path
HermesClassical · Research start 2:56
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
No post-game awards
liam
Huitzilopochtli · Peach · Team 2- EAPM
- 50.6
- Favorite unit
- Quimichin Spy 4 fielded
- Largest army
- 5
- First expansion
- 6:52
Age path
PatecatlClassical · Est. start 5:24
HeroicNot reached
MythicNot reached
Opening read
3 TC BoomTwo genuine additional Town Centers were established by 8:00.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Multi-TC boom3 expansion build events
No post-game awards
Mestre Oogway
Zeus · Cyan · Team 1- EAPM
- 30.8
- Favorite unit
- Hoplite 9 fielded
- Largest army
- 12
- First expansion
- 7:24
Age path
AthenaClassical · Est. start 3:04
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Heavy walling13 wall build events
No post-game awards
Falcon
Thor · Grey · Team 2- EAPM
- 41.2
- Favorite unit
- Raiding Cavalry 7 fielded
- Largest army
- 12
- First expansion
- 8:33
Age path
FreyjaClassical · Est. start 3:57
SkadiHeroic · Est. start 9:09
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Heavy walling13 wall build events
No post-game awards
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow No market trades observed›
No market trades observed.
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.
Sir Leaden
Army · 27Units
Lykaon Villager3
Buildings ›9 types
God powers ›1 invoked
Eagle
Army · 39Units
Buildings ›7 types
God powers ›2 invoked
RyFang
Army · 17Units
Buildings ›6 types
God powers ›1 invoked
liam
Army · 5Units
Quimichin Spy4