Replay-derived match flow, timings, and composition.

Advanced match analysis

jackvelorock vs SlySoda6164

Queue
Ranked 1v1 Supremacy
Map
Mirage
Map Seed
31942
Duration
24:38
Patch
19.17020
Played
· 9 hours ago
Mirage map preview
MapMirage
Winner
jackvelorock Freyr · Elo 682 +13
24:38 Match length
Defeated
SlySoda6164 Hades · Elo 589 -13
63.1% win probability Pre-match · jackvelorock favored win probability 36.9%
Key momentsIn match order
First pressure
3:36 jackvelorock Hersir trained
Fastest Classical
4:18* jackvelorock Ullr · estimated
Armory timing
9:55 jackvelorock Armory
Fastest Heroic
13:04* jackvelorock Aegir · estimated
First extra TC
13:19 jackvelorock Town Center
Fortress timing
19:29 jackvelorock Hill Fort
Market timing
19:59 jackvelorock Market
Fastest Mythic
23:26* jackvelorock Hel · estimated

jackvelorock

Freyr · Blue
Win 682 +13
EAPM
30.9
Favorite unit
Throwing Axeman
43 fielded
Largest army
120
First expansion
13:19
Age path
UllrClassical · Research start 3:18
AegirHeroic · Research start 11:49
HelMythic · Research start 21:26
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Large army production120 military units
No post-game awards

SlySoda6164

Hades · Red
Loss 589 -13
EAPM
27.8
Favorite unit
Toxotes
153 fielded
Largest army
293
First expansion
16:38
Age path
AthenaClassical · Research start 3:54
ApolloHeroic · Research start 16:29
MythicNot reached
Opening read
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom2 expansion build events
Water commitment1 dock build events
Large army production293 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

jackvelorock

Army · 120

Units

Throwing Axeman43
Huskarl38
Hersir19
Raiding Cavalry6
Berserk4
Godi4
Hirdman4
Portable Ram2
Buildings 11 types
House16
Farm9
Sentry Tower5
Ox Cart Building4
Great Hall3
Longhouse3
Armory1
Hill Fort1
Market1
Temple1
Town Center1
God powers 8 invoked
Asgardian Bastion5
Gullinbursti1
Nidhogg1
Tempest1

SlySoda6164

Army · 293

Units

Toxotes153
Hoplite132
Minotaur3
Achilles2
Ajax2
Manticore1
Buildings 11 types
House15
Farm13
Storehouse8
Granary5
Archery Range4
Military Academy4
Market2
Town Center2
Armory1
Dock1
Temple1
God powers 3 invoked
Sentinel2
Restoration1