Advanced match analysis
Pharao_Gottin vs esigillito
- Queue
- Ranked 1v1 Supremacy
- Map
- Valley Of Kings
- Map Seed
- 8731
- Duration
- 31:52
- Patch
- 19.17020
- Played
- · 9 hours ago
Defeated
Pharao_Gottin
Zeus · Elo 713 -18
31:52
Match length
Winner
esigillito
Tsukuyomi · Elo 702 +18
51.6% win probability
Pre-match · Pharao_Gottin favored · Upset
win probability 48.4%
Key momentsIn match order
Pharao_Gottin
Zeus · Blue- EAPM
- 29.1
- Favorite unit
- Toxotes 83 fielded
- Largest army
- 239
- First expansion
- 17:50
Age path
AthenaClassical · Research start 5:05
DionysusHeroic · Research start 16:06
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom2 expansion build events
Large army production239 military units
No post-game awards
esigillito
Tsukuyomi · Red- EAPM
- 20.6
- Favorite unit
- Yumi Archer 15 fielded
- Largest army
- 74
- First expansion
- 20:30
Age path
Ame No UzumeClassical · Research start 5:26
FujinHeroic · Research start 17:30
WatatsumiMythic · Research start 23:21
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom3 expansion build events
Heavy walling8 wall build events
No post-game awards
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow No market trades observed›
No market trades observed.
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.