Replay-derived match flow, timings, and composition.

Advanced match analysis

Pharao_Gottin vs esigillito

Queue
Ranked 1v1 Supremacy
Map
Valley Of Kings
Map Seed
8731
Duration
31:52
Patch
19.17020
Played
· 9 hours ago
Valley Of Kings map preview
MapValley Of Kings
Defeated
Pharao_Gottin Zeus · Elo 713 -18
31:52 Match length
Winner
esigillito Tsukuyomi · Elo 702 +18
51.6% win probability Pre-match · Pharao_Gottin favored · Upset win probability 48.4%
Key momentsIn match order
Fastest Classical
6:05* Pharao_Gottin Athena · estimated
First pressure
6:24 Pharao_Gottin Military Academy
Armory timing
8:09 Pharao_Gottin Armory
Market timing
14:38 Pharao_Gottin Market
Fastest Heroic
17:21* Pharao_Gottin Dionysus · estimated
First extra TC
17:50 Pharao_Gottin Town Center
Fortress timing
20:26 esigillito Castle
Fastest Mythic
24:51* esigillito Watatsumi · estimated

Pharao_Gottin

Zeus · Blue
Loss 713 -18
EAPM
29.1
Favorite unit
Toxotes
83 fielded
Largest army
239
First expansion
17:50
Age path
AthenaClassical · Research start 5:05
DionysusHeroic · Research start 16:06
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom2 expansion build events
Large army production239 military units
No post-game awards

esigillito

Tsukuyomi · Red
Win 702 +18
EAPM
20.6
Favorite unit
Yumi Archer
15 fielded
Largest army
74
First expansion
20:30
Age path
Ame No UzumeClassical · Research start 5:26
FujinHeroic · Research start 17:30
WatatsumiMythic · Research start 23:21
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom3 expansion build events
Heavy walling8 wall build events
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Pharao_Gottin

Army · 239

Units

Toxotes83
Hoplite56
Minotaur33
Hippeus26
Petrobolos13
Hypaspist8
Peltast7
Heracles4
Jason4
Hydra3
Odysseus2
Buildings 13 types
House32
Farm10
Military Academy9
Storehouse7
Archery Range6
Granary5
Sentry Tower4
Fortress3
Town Center2
Armory1
Market1
Stable1
Temple1
God powers 4 invoked
Bolt2
Bronze1
Restoration1

esigillito

Army · 74

Units

Yumi Archer15
Onna Musha14
Shinobi11
Samurai10
Naginata Rider9
Onmyoji5
Daimyo4
Yari Spearman3
Bushi1
Kamaitachi1
Shinigami1
Buildings 14 types
Farm16
House16
Shrine Japanese9
Wall8
Dojo7
Mining Camp Japanese6
Watermill6
Guardhouse5
Castle4
Stable Japanese4
Armory3
Temple3
Town Center3
Market2
God powers 5 invoked
Smiting Gust2
Dragon Typhoon1
Goshinboku1
New Moon1