Advanced match analysis
Uglich vs armageddon
- Queue
- Ranked 1v1 Supremacy
- Map
- Alfheim
- Map Seed
- 21986
- Duration
- 37:27
- Patch
- 19.17020
- Played
- · 9 hours ago
Defeated
Uglich
Kronos · Elo 1191 -16
37:27
Match length
Winner
armageddon
Poseidon · Elo 1223 +16
45.4% win probability
Pre-match · armageddon favored
win probability 54.6%
Key momentsIn match order
Uglich
Kronos · Red- EAPM
- 41.7
- Favorite unit
- Fanatic 194 fielded
- Largest army
- 414
- First expansion
- 26:19
Age path
PrometheusClassical · Research start 2:45
RheiaHeroic · Est. start 9:00
HeliosMythic · Est. start 15:53
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom3 expansion build events
Market economy9,400 total resource volume
Large army production414 military units
No post-game awards
armageddon
Poseidon · Blue- EAPM
- 37.5
- Favorite unit
- Hypaspist 25 fielded
- Largest army
- 130
- First expansion
- 12:30
Age path
AresClassical · Est. start 2:43
DionysusHeroic · Est. start 13:54
HephaestusMythic · Est. start 21:47
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom7 expansion build events
Heavy walling8 wall build events
Market economy1,500 total resource volume
Large army production130 military units
No post-game awards
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 10,900 total volume›
Uglich
Bought
Sold
Total player market volume9,400
armageddon
Bought
No buys
Sold
Total player market volume1,500
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.