Replay-derived match flow, timings, and composition.

Advanced match analysis

Uglich vs armageddon

Queue
Ranked 1v1 Supremacy
Map
Alfheim
Map Seed
21986
Duration
37:27
Patch
19.17020
Played
· 9 hours ago
Alfheim map preview
MapAlfheim
Defeated
Uglich Kronos · Elo 1191 -16
37:27 Match length
Winner
armageddon Poseidon · Elo 1223 +16
45.4% win probability Pre-match · armageddon favored win probability 54.6%
Key momentsIn match order
First pressure
3:41 armageddon Stable
Fastest Classical
3:43* armageddon Ares · estimated
Market timing
7:12 Uglich Market
Armory timing
7:16 Uglich Armory
Fastest Heroic
10:15* Uglich Rheia · estimated
Fortress timing
11:24 Uglich Palace
First extra TC
12:30 armageddon Town Center
Fastest Mythic
17:53* Uglich Helios · estimated

Uglich

Kronos · Red
Loss 1191 -16
EAPM
41.7
Favorite unit
Fanatic
194 fielded
Largest army
414
First expansion
26:19
Age path
PrometheusClassical · Research start 2:45
RheiaHeroic · Est. start 9:00
HeliosMythic · Est. start 15:53
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom3 expansion build events
Market economy9,400 total resource volume
Large army production414 military units
No post-game awards

armageddon

Poseidon · Blue
Win 1223 +16
EAPM
37.5
Favorite unit
Hypaspist
25 fielded
Largest army
130
First expansion
12:30
Age path
AresClassical · Est. start 2:43
DionysusHeroic · Est. start 13:54
HephaestusMythic · Est. start 21:47
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom7 expansion build events
Heavy walling8 wall build events
Market economy1,500 total resource volume
Large army production130 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 10,900 total volume

Uglich

Bought

Food1,500

Sold

Food800
Wood7,100
Total player market volume9,400

armageddon

Bought

No buys

Sold

Food1,500
Total player market volume1,500

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Uglich

Army · 414

Units

Fanatic194
Contarius71
Arcus49
Destroyer33
Murmillo20
Katapeltes17
Oracle15
Turma6
Centimanus4
Cheiroballista4
Behemoth1
Buildings 12 types
Farm25
Military Barracks14
Manor9
Market7
Palace6
Counter Barracks3
Town Center3
Economic Guild2
Mirror Tower2
Sentry Tower2
Armory1
Temple1
God powers 25 invoked
Valor17
Traitor4
Deconstruction3
Vortex1

armageddon

Army · 130

Units

Hypaspist25
Hippeus23
Peltast16
Toxotes9
Cyclops8
Theseus8
Atalanta7
Hetairos7
Prodromos6
Hippolyta5
Helepolis4
Hydra4
Polyphemus4
Hoplite2
Petrobolos2
Buildings 13 types
Farm54
House16
Wall8
Town Center7
Fortress6
Storehouse6
Granary4
Archery Range3
Military Academy3
Stable3
Armory1
Market1
Temple1
God powers 6 invoked
Titan Gate2
Bronze1
Lure1
Pestilence1
Plenty Vault1