Replay-derived match flow, timings, and composition.

Advanced match analysis

T11mely#3189 vs Boomba

Queue
Ranked 1v1 Supremacy
Map
Giza
Map Seed
7494
Duration
10:32
Patch
19.17020
Played
· 9 hours ago
Giza map preview
MapGiza
Defeated
T11mely#3189 Gaia · Elo 892 -31
10:32 Match length
Winner
Boomba Tezcatlipoca · Elo 984 +14
37.1% win probability Pre-match · Boomba favored win probability 62.9%
Key momentsIn match order
First pressure
3:37 Boomba Warrior Priest trained
Fastest Classical
3:50* Boomba Malinalxochitl · estimated
Armory timing
6:38 Boomba Armory

T11mely#3189

Gaia · Blue
Loss 892 -31
EAPM
10.0
Favorite unit
Murmillo
13 fielded
Largest army
13
First expansion
—
Age path
OceanusClassical · Research start 4:50
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Late ClassicalClassical completed after 5:00 on a standard land opening.
No post-game awards

Boomba

Tezcatlipoca · Red
Win 984 +14
EAPM
36.2
Favorite unit
Tequihua Archer
16 fielded
Largest army
27
First expansion
—
Age path
MalinalxochitlClassical · Est. start 2:50
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

T11mely#3189

Army · 13

Units

Murmillo13
Buildings 5 types
Farm4
Manor3
Military Barracks3
Economic Guild1
Temple1
God powers 5 invoked
Gaia Forest4
Carnivora1

Boomba

Army · 27

Units

Tequihua Archer16
Warrior Priest6
Tlamanih Spearman5
Buildings 7 types
House7
Wall3
War Hut3
Calpulli2
Spike Trap2
Armory1
Temple1
God powers 2 invoked
Infestation1
Obsidian Mirror1