Replay-derived match flow, timings, and composition.

Advanced match analysis

dylanowen101 vs Boumba Boumba

Queue
Ranked 1v1 Supremacy
Map
Oasis
Map Seed
29914
Duration
15:40
Patch
19.17020
Played
· 9 hours ago
Oasis map preview
MapOasis
Winner
dylanowen101 Odin · Elo 982 +16
15:40 Match length
Defeated
Boumba Boumba Freyr · Elo 950 -16
54.6% win probability Pre-match · dylanowen101 favored win probability 45.4%
Key momentsIn match order
First pressure
3:52 dylanowen101 Hersir trained
Fastest Classical
4:01* dylanowen101 Freyja · estimated
Market timing
8:29 dylanowen101 Market
First extra TC
8:47 Boumba Boumba Town Center
Armory timing
9:45 Boumba Boumba Armory
Fastest Heroic
13:15* Boumba Boumba Aegir · estimated
Fortress timing
13:34 dylanowen101 Hill Fort

dylanowen101

Odin · Pink
Win 982 +16
EAPM
28.5
Favorite unit
Throwing Axeman
20 fielded
Total score
18,769
Military score
8,596
Economic score
9,367
Kills score
828
Units killed
30
Units lost
30
Buildings razed
1
Largest army
58
First expansion
—
Age path
FreyjaClassical · Research start 3:01
NjordHeroic · Research start 12:00
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Market economy1,300 total resource volume
Highest Score Largest Army Most Resources

Boumba Boumba

Freyr · Red
Loss 950 -16
EAPM
45.5
Favorite unit
Throwing Axeman
23 fielded
Total score
14,354
Military score
3,921
Economic score
9,824
Kills score
631
Units killed
32
Units lost
30
Buildings razed
0
Largest army
33
First expansion
8:47
Age path
UllrClassical · Est. start 3:52
AegirHeroic · Est. start 12:00
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Most Improvements Most Kills

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 1,300 total volume

dylanowen101

Bought

Food700

Sold

Wood600
Total player market volume1,300

Boumba Boumba

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

dylanowen101

Army · 58

Units

Throwing Axeman20
Berserk9
Raiding Cavalry9
Hersir5
Portable Ram5
Jarl4
Godi3
Hirdman3
Buildings 9 types
House16
Farm5
Ox Cart Building4
Great Hall2
Longhouse2
Hill Fort1
Market1
Sentry Tower1
Temple1
God powers 3 invoked
Forest Fire1
Great Hunt1
Walking Woods1

Boumba Boumba

Army · 33

Units

Throwing Axeman23
Hirdman5
Hersir4
Huskarl1
Buildings 8 types
Farm15
House13
Longhouse5
Wall5
Ox Cart Building4
Armory1
Temple1
Town Center1
God powers 2 invoked
Asgardian Bastion1
Gullinbursti1