Replay-derived match flow, timings, and composition.

Advanced match analysis

davmamani vs The Enforcer

Queue
Ranked 1v1 Supremacy
Map
Mount Olympus
Map Seed
32570
Duration
19:13
Patch
19.17020
Played
· 9 hours ago
Mount Olympus map preview
MapMount Olympus
Defeated
davmamani Gaia · Elo 624 -21
19:13 Match length
Winner
The Enforcer Zeus · Elo 677 +15
42.4% win probability Pre-match · The Enforcer favored win probability 57.6%
Key momentsIn match order
Fastest Classical
3:56* The Enforcer Athena · estimated
First pressure
3:59 The Enforcer Military Academy
First extra TC
8:43 davmamani Town Center
Armory timing
8:50 The Enforcer Armory
Market timing
11:57 The Enforcer Market
Fastest Heroic
18:02* The Enforcer Dionysus · estimated

davmamani

Gaia · Grey
Loss 624 -21
EAPM
39.2
Favorite unit
Murmillo
38 fielded
Largest army
65
First expansion
8:43
Age path
OceanusClassical · Research start 3:06
HeroicNot reached
MythicNot reached
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Multi-TC boom2 expansion build events
Heavy walling19 wall build events
No post-game awards

The Enforcer

Zeus · Red
Win 677 +15
EAPM
23.8
Favorite unit
Heracles
1 fielded
Largest army
3
First expansion
16:58
Age path
AthenaClassical · Research start 2:56
DionysusHeroic · Research start 16:47
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Multi-TC boom2 expansion build events
Market economy2,200 total resource volume
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 2,200 total volume

davmamani

Bought

No buys

Sold

No sells

Total player market volume0

The Enforcer

Bought

Food500

Sold

Food300
Wood1,400
Total player market volume2,200

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

davmamani

Army · 65

Units

Murmillo38
Turma15
Cheiroballista7
Oracle3
Caladria2
Buildings 9 types
Wall19
Farm9
Military Barracks9
Manor8
Counter Barracks2
Town Center2
Economic Guild1
Sentry Tower1
Temple1
God powers 7 invoked
Gaia Forest4
Carnivora3

The Enforcer

Army · 3

Units

Heracles1
Jason1
Odysseus1
Buildings 11 types
House18
Farm13
Storehouse7
Granary6
Town Center2
Archery Range1
Armory1
Market1
Military Academy1
Stable1
Temple1
God powers 3 invoked
Bolt3