Replay-derived match flow, timings, and composition.

Advanced match analysis

CaOK_Berada. vs Caspel

Queue
Ranked 1v1 Supremacy
Map
Blue Lagoon
Map Seed
7830
Duration
26:59
Patch
19.17020
Played
· 9 hours ago
Blue Lagoon map preview
MapBlue Lagoon
Winner
CaOK_Berada. Gaia · Elo 1337 +21
26:59 Match length
Defeated
Caspel Quetzalcoatl · Elo 1413 -21
39.2% win probability Pre-match · Caspel favored · Upset win probability 60.8%
Key momentsIn match order
First pressure
3:50 Caspel Warrior Priest trained
Fastest Classical
4:07* CaOK_Berada. Oceanus · estimated
Armory timing
8:25 Caspel Armory
Market timing
8:47 CaOK_Berada. Market
Fastest Heroic
11:10* Caspel Coatlicue · estimated
First extra TC
16:24 CaOK_Berada. Town Center
Fortress timing
17:03 CaOK_Berada. Palace
Fastest Mythic
24:51* CaOK_Berada. Atlas · estimated

CaOK_Berada.

Gaia · Blue
Win 1337 +21
EAPM
54.2
Favorite unit
Turma
187 fielded
Largest army
351
First expansion
16:24
Age path
OceanusClassical · Research start 3:07
RheiaHeroic · Est. start 14:23
AtlasMythic · Est. start 22:51
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom2 expansion build events
Heavy walling10 wall build events
Market economy5,000 total resource volume
Large army production351 military units
No post-game awards

Caspel

Quetzalcoatl · Red
Loss 1413 -21
EAPM
68.0
Favorite unit
Eagle Warrior
85 fielded
Largest army
210
First expansion
—
Age path
PatecatlClassical · Est. start 4:02
CoatlicueHeroic · Est. start 9:55
TlalocMythic · Timing unavailable
Opening read
Eagle Warrior CoreEagle Warriors were the dominant military unit.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Market economy1,100 total resource volume
Large army production210 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 6,100 total volume

CaOK_Berada.

Bought

Food1,100

Sold

Food1,100
Wood2,800
Total player market volume5,000

Caspel

Bought

Food400
Wood200

Sold

Wood500
Total player market volume1,100

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

CaOK_Berada.

Army · 351

Units

Turma187
Contarius96
Murmillo40
Fanatic11
Arcus5
Caladria3
Cheiroballista3
Behemoth2
Katapeltes2
Argus1
Fire Siphon1
Buildings 11 types
Economic Guild21
Farm20
Wall10
Military Barracks9
Manor8
Counter Barracks5
Palace4
Town Center2
Armory1
Market1
Temple1
God powers 9 invoked
Carnivora3
Gaia Forest3
Traitor2
Implode1

Caspel

Army · 210

Units

Eagle Warrior85
Warrior Priest37
Jaguar Rider21
Shorn One17
Tlamanih Spearman14
Coyote Warrior7
Tequihua Archer7
Ayotochtli6
Ocelotl Warrior6
Quinametzin5
Otontin3
Centzon Totochtin2
Buildings 10 types
Farm22
Calpulli19
House16
Wall3
Great Temple2
Nobles Hut2
War Hut2
Armory1
Market1
Temple1
God powers 5 invoked
Earth Monster2
Agave Bloom1
Monolith Of Tlaloc1
Tailwind1