Replay-derived match flow, timings, and composition.

Advanced match analysis

Cpt. Mango + Boa Constructor vs Snowflakes + benkocsanadbotond

Queue
Ranked 2v2 Supremacy
Map
Oasis
Map Seed
27797
Duration
25:00
Patch
19.17020
Played
· 9 hours ago
Oasis map preview
MapOasis
Defeat Team Elo 1159
Cpt. Mango Gaia · Elo 1162 -11
Boa Constructor Tsukuyomi · Elo 1156 -11
25:00 Match length
Victory Team Elo 1297
Snowflakes Set · Elo 1172 +16
benkocsanadbotond Hades · Elo 1422 +6
31.1% win probability Pre-match · Snowflakes + benkocsanadbotond favored win probability 68.9%
Key momentsIn match order
Fastest Classical
3:21* benkocsanadbotond Athena · estimated
First pressure
4:13 Boa Constructor Stable Japanese
First extra TC
4:18 Cpt. Mango Town Center
Armory timing
5:21 Boa Constructor Armory
Market timing
8:44 Snowflakes Market
Fastest Heroic
9:24* benkocsanadbotond Apollo · estimated
Fortress timing
9:50 benkocsanadbotond Fortress
Fastest Mythic
16:52* Snowflakes Thoth · estimated

Cpt. Mango

Gaia · Blue · Team 1
Loss 1162 -11
EAPM
41.6
Favorite unit
Arcus
120 fielded
Largest army
257
First expansion
4:18
Age path
OceanusClassical · Research start 3:06
RheiaHeroic · Research start 8:35
AtlasMythic · Research start 20:39
Opening read
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom3 expansion build events
Heavy walling8 wall build events
Large army production257 military units
No post-game awards

Snowflakes

Set · Red · Team 2
Win 1172 +16
EAPM
50.5
Favorite unit
Spearman
68 fielded
Largest army
129
First expansion
7:59
Age path
AnubisClassical · Est. start 4:39
SekhmetHeroic · Est. start 10:09
ThothMythic · Est. start 14:52
Opening read
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom3 expansion build events
Heavy walling12 wall build events
Large army production129 military units
No post-game awards

Boa Constructor

Tsukuyomi · Yellow · Team 1
Loss 1156 -11
EAPM
23.7
Favorite unit
Naginata Rider
96 fielded
Largest army
196
First expansion
11:10
Age path
Inari OkamiClassical · Est. start 3:06
FujinHeroic · Est. start 11:30
OkuninushiMythic · Est. start 20:06
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Large army production196 military units
No post-game awards

benkocsanadbotond

Hades · Green · Team 2
Win 1422 +6
EAPM
55.2
Favorite unit
Hoplite
158 fielded
Largest army
415
First expansion
4:33
Age path
AthenaClassical · Est. start 2:21
ApolloHeroic · Est. start 8:09
ArtemisMythic · Est. start 17:06
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom3 expansion build events
Heavy walling12 wall build events
Market economy900 total resource volume
Large army production415 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 900 total volume

Cpt. Mango

Bought

No buys

Sold

No sells

Total player market volume0

Snowflakes

Bought

No buys

Sold

No sells

Total player market volume0

Boa Constructor

Bought

No buys

Sold

No sells

Total player market volume0

benkocsanadbotond

Bought

Food900

Sold

No sells

Total player market volume900

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Cpt. Mango

Army · 257

Units

Arcus120
Contarius45
Murmillo44
Turma23
Destroyer20
Katapeltes4
Oracle1
Buildings 11 types
Farm26
Military Barracks13
Manor11
Wall8
Counter Barracks6
Economic Guild4
Market3
Palace3
Town Center3
Temple2
Armory1
God powers 9 invoked
Traitor4
Carnivora2
Gaia Forest2
Implode1

Snowflakes

Army · 129

Units

Spearman68
Slinger35
War Elephant10
Chariot Archer5
Giraffe Of Set5
Axeman4
Anubite2
Buildings 18 types
Farm45
House19
Wall12
Granary10
Mining Camp10
Lumber Camp7
Migdol Stronghold7
Temple7
Barracks6
Armory4
Market4
Siege Works4
Town Center3
Monument To Villagers2
Monument To Gods1
Monument To Pharaohs1
Monument To Priests1
Monument To Soldiers1
God powers 4 invoked
Citadel1
Meteor1
Plague Of Serpents1
Vision1

Boa Constructor

Army · 196

Units

Naginata Rider96
Yumi Horse Archer70
Daimyo25
Oni2
Onmyoji2
Onmoraki1
Buildings 12 types
Farm35
House20
Watermill8
Shrine Japanese6
Mining Camp Japanese5
Stable Japanese5
Castle3
Armory1
Market1
Sentry Tower1
Temple1
Town Center1
God powers 6 invoked
New Moon2
Swampland2
Sacred Gate1
Smiting Gust1

benkocsanadbotond

Army · 415

Units

Hoplite158
Peltast95
Toxotes60
Chimera22
Gastraphetoros18
Ajax16
Petrobolos14
Hypaspist10
Manticore8
Minotaur6
Achilles4
Chiron2
Helepolis1
Perseus1
Buildings 12 types
Farm49
House16
Storehouse12
Wall12
Granary9
Archery Range6
Military Academy6
Market5
Town Center3
Fortress2
Temple2
Armory1
God powers 5 invoked
Sentinel2
Earthquake1
Restoration1
Underworld Passage1