Replay-derived match flow, timings, and composition.

Advanced match analysis

WatermelonInTheFanta vs 菜就多练

Queue
Ranked 1v1 Supremacy
Map
Oasis
Map Seed
26923
Duration
15:18
Patch
19.17020
Played
· 9 hours ago
Oasis map preview
MapOasis
Winner
WatermelonInTheFanta Odin · Elo 1676 +28
15:18 Match length
Defeated
菜就多练 Huitzilopochtli · Elo 1975 -28
15.2% win probability Pre-match · 菜就多练 favored · Upset win probability 84.8%
Key momentsIn match order
First pressure
1:32 WatermelonInTheFanta Hersir trained
Fastest Classical
4:07* WatermelonInTheFanta Freyja · estimated
First extra TC
5:17 菜就多练 Town Center
Armory timing
5:51 菜就多练 Armory
Fastest Heroic
8:36* 菜就多练 Itzpapalotl · estimated

WatermelonInTheFanta

Odin · Blue
Win 1676 +28
EAPM
61.1
Favorite unit
Raiding Cavalry
47 fielded
Largest army
104
First expansion
—
Age path
FreyjaClassical · Research start 3:07
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Large army production104 military units
No post-game awards

菜就多练

Huitzilopochtli · Red
Loss 1975 -28
EAPM
70.1
Favorite unit
Tlamanih Spearman
48 fielded
Largest army
77
First expansion
5:17
Age path
PatecatlClassical · Research start 3:53
ItzpapalotlHeroic · Est. start 7:21
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

WatermelonInTheFanta

Army · 104

Units

Raiding Cavalry47
Hersir21
Berserk14
Throwing Axeman13
Godi7
Valkyrie2
Buildings 6 types
House9
Farm5
Great Hall4
Ox Cart Building4
Longhouse2
Temple1
God powers 2 invoked
Forest Fire1
Great Hunt1

菜就多练

Army · 77

Units

Tlamanih Spearman48
Tequihua Archer20
Obsidian Butterfly5
Warrior Priest4
Buildings 8 types
Calpulli5
House5
Wall3
Temple2
War Hut2
Armory1
Smoke Trap1
Town Center1
God powers 4 invoked
Blood Pact2
Agave Bloom1
Purge1