Replay-derived match flow, timings, and composition.

Advanced match analysis

Green_Touch vs Resilienza_W

Queue
Ranked 1v1 Supremacy
Map
Mirage
Map Seed
27896
Duration
23:33
Patch
19.17020
Played
· 9 hours ago
Mirage map preview
MapMirage
Winner
Green_Touch Thor · Elo 956 +10
23:33 Match length
Defeated
Resilienza_W Tsukuyomi · Elo 789 -25
72.3% win probability Pre-match · Green_Touch favored win probability 27.7%
Key momentsIn match order
Armory timing
2:28 Green_Touch Dwarven Armory
Fastest Classical
4:13* Resilienza_W Inari Okami · estimated
First pressure
4:26 Resilienza_W Stable Japanese
First extra TC
11:12 Green_Touch Town Center
Fastest Heroic
13:54* Green_Touch Bragi · estimated
Fortress timing
16:03 Green_Touch Hill Fort
Fastest Mythic
19:29* Green_Touch Baldr · estimated

Green_Touch

Thor · Green
Win 956 +10
EAPM
39.9
Favorite unit
Hirdman
44 fielded
Largest army
138
First expansion
11:12
Age path
ForsetiClassical · Est. start 4:44
BragiHeroic · Est. start 12:39
BaldrMythic · Est. start 17:29
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Water BoomExisting water-opening timing signal.
Multi-TC boom5 expansion build events
Heavy walling9 wall build events
Water commitment2 dock build events
Large army production138 military units
No post-game awards

Resilienza_W

Tsukuyomi · Maroon
Loss 789 -25
EAPM
16.6
Favorite unit
Naginata Rider
30 fielded
Largest army
86
First expansion
16:39
Age path
Inari OkamiClassical · Research start 3:28
HachimanHeroic · Research start 15:55
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Large army production86 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Green_Touch

Army · 138

Units

Hirdman44
Throwing Axeman26
Hersir18
Huskarl16
Godi10
Raiding Cavalry9
Berserk7
Longboat3
Dreki2
Jarl2
Dragon Ship1
Buildings 11 types
Farm19
Longhouse17
House16
Wall9
Ox Cart Building6
Town Center5
Hill Fort4
Great Hall3
Dock2
Dwarven Armory1
Temple1
God powers 6 invoked
Healing Spring2
Dwarven Mine1
Flaming Weapons1
Ragnarok1
Titan Gate1

Resilienza_W

Army · 86

Units

Naginata Rider30
Yumi Archer17
Bushi12
Samurai11
Daimyo8
Yari Spearman5
Yumi Horse Archer2
Jorogumo1
Buildings 12 types
Farm14
House8
Mining Camp Japanese3
Watermill3
Sentry Tower2
Shrine Japanese2
Armory1
Dojo1
Guardhouse1
Stable Japanese1
Temple1
Town Center1
God powers 3 invoked
New Moon1
Shogun1
Swampland1