Advanced match analysis
Player vs fuppers
- Queue
- Ranked 1v1 Supremacy
- Map
- Midgard
- Map Seed
- 18914
- Duration
- 15:19
- Patch
- 19.17020
- Played
- · 9 hours ago
Defeated
Player
Zeus · Elo 1132 -13
15:19
Match length
Winner
fuppers
Loki · Elo 1223 +13
37.2% win probability
Pre-match · fuppers favored
win probability 62.8%
Key momentsIn match order
Player
Zeus · Blue- EAPM
- 24.2
- Favorite unit
- Hoplite 38 fielded
- Largest army
- 49
- First expansion
- —
Age path
AthenaClassical · Est. start 4:01
DionysusHeroic · Est. start 13:09
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Water BoomExisting water-opening timing signal.
Water commitment1 dock build events
No post-game awards
fuppers
Loki · Red- EAPM
- 31.8
- Favorite unit
- Throwing Axeman 55 fielded
- Largest army
- 123
- First expansion
- 11:07
Age path
HeimdallClassical · Research start 3:59
BragiHeroic · Research start 12:13
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Multi-TC boom3 expansion build events
Water commitment3 dock build events
Large army production123 military units
No post-game awards
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow No market trades observed›
No market trades observed.
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.