Replay-derived match flow, timings, and composition.

Advanced match analysis

Player vs fuppers

Queue
Ranked 1v1 Supremacy
Map
Midgard
Map Seed
18914
Duration
15:19
Patch
19.17020
Played
· 9 hours ago
Midgard map preview
MapMidgard
Defeated
Player Zeus · Elo 1132 -13
15:19 Match length
Winner
fuppers Loki · Elo 1223 +13
37.2% win probability Pre-match · fuppers favored win probability 62.8%
Key momentsIn match order
First pressure
4:25 fuppers Hersir trained
Fastest Classical
4:59* fuppers Heimdall · estimated
Armory timing
10:51 fuppers Armory
First extra TC
11:07 fuppers Town Center
Fastest Heroic
13:28* fuppers Bragi · estimated

Player

Zeus · Blue
Loss 1132 -13
EAPM
24.2
Favorite unit
Hoplite
38 fielded
Largest army
49
First expansion
—
Age path
AthenaClassical · Est. start 4:01
DionysusHeroic · Est. start 13:09
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Water BoomExisting water-opening timing signal.
Water commitment1 dock build events
No post-game awards

fuppers

Loki · Red
Win 1223 +13
EAPM
31.8
Favorite unit
Throwing Axeman
55 fielded
Largest army
123
First expansion
11:07
Age path
HeimdallClassical · Research start 3:59
BragiHeroic · Research start 12:13
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Multi-TC boom3 expansion build events
Water commitment3 dock build events
Large army production123 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Player

Army · 49

Units

Hoplite38
Toxotes3
Minotaur2
Trireme2
Heracles1
Jason1
Juggernaut1
Pentekonter1
Buildings 8 types
House11
Granary4
Archery Range3
Storehouse3
Military Academy2
Armory1
Dock1
Temple1
God powers 2 invoked
Bronze1
Restoration1

fuppers

Army · 123

Units

Throwing Axeman55
Berserk51
Hersir8
Longboat4
Battle Boar2
Dreki2
Godi1
Buildings 8 types
House27
Longhouse6
Ox Cart Building4
Dock3
Great Hall3
Town Center3
Armory1
Temple1
God powers 1 invoked
Undermine1