Advanced match analysis
nikiforos-lamia3 vs hambidge1
- Queue
- Ranked 1v1 Supremacy
- Map
- Valley Of Kings
- Map Seed
- 5294
- Duration
- 22:51
- Patch
- 19.17020
- Played
- · 9 hours ago
Defeated
nikiforos-lamia3
Zeus · Elo 736 -13
22:51
Match length
Winner
hambidge1
Huitzilopochtli · Elo 817 +13
38.5% win probability
Pre-match · hambidge1 favored
win probability 61.5%
Key momentsIn match order
nikiforos-lamia3
Zeus · Blue- EAPM
- 21.2
- Favorite unit
- Hippeus 60 fielded
- Largest army
- 186
- First expansion
- 14:51
Age path
AthenaClassical · Research start 3:05
DionysusHeroic · Research start 13:54
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Market economy800 total resource volume
Large army production186 military units
No post-game awards
hambidge1
Huitzilopochtli · Red- EAPM
- 23.5
- Favorite unit
- Warrior Priest 37 fielded
- Largest army
- 140
- First expansion
- 6:09
Age path
PatecatlClassical · Research start 3:57
CoatlicueHeroic · Research start 11:59
MythicNot reached
Opening read
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Market economy4,000 total resource volume
Large army production140 military units
No post-game awards
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 4,800 total volume›
nikiforos-lamia3
Bought
No buys
Sold
Total player market volume800
hambidge1
Bought
Sold
Total player market volume4,000
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.