Replay-derived match flow, timings, and composition.

Advanced match analysis

nikiforos-lamia3 vs hambidge1

Queue
Ranked 1v1 Supremacy
Map
Valley Of Kings
Map Seed
5294
Duration
22:51
Patch
19.17020
Played
· 9 hours ago
Valley Of Kings map preview
MapValley Of Kings
Defeated
nikiforos-lamia3 Zeus · Elo 736 -13
22:51 Match length
Winner
hambidge1 Huitzilopochtli · Elo 817 +13
38.5% win probability Pre-match · hambidge1 favored win probability 61.5%
Key momentsIn match order
First pressure
3:17 hambidge1 Warrior Priest trained
Fastest Classical
4:05* nikiforos-lamia3 Athena · estimated
First extra TC
6:09 hambidge1 Town Center
Market timing
7:25 hambidge1 Market
Armory timing
9:57 hambidge1 Armory
Fastest Heroic
13:14* hambidge1 Coatlicue · estimated
Fortress timing
15:22 nikiforos-lamia3 Fortress

nikiforos-lamia3

Zeus · Blue
Loss 736 -13
EAPM
21.2
Favorite unit
Hippeus
60 fielded
Largest army
186
First expansion
14:51
Age path
AthenaClassical · Research start 3:05
DionysusHeroic · Research start 13:54
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Market economy800 total resource volume
Large army production186 military units
No post-game awards

hambidge1

Huitzilopochtli · Red
Win 817 +13
EAPM
23.5
Favorite unit
Warrior Priest
37 fielded
Largest army
140
First expansion
6:09
Age path
PatecatlClassical · Research start 3:57
CoatlicueHeroic · Research start 11:59
MythicNot reached
Opening read
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Market economy4,000 total resource volume
Large army production140 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 4,800 total volume

nikiforos-lamia3

Bought

No buys

Sold

Food400
Wood400
Total player market volume800

hambidge1

Bought

Food1,900
Wood400

Sold

Wood1,700
Total player market volume4,000

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

nikiforos-lamia3

Army · 186

Units

Hippeus60
Peltast53
Hoplite30
Toxotes18
Minotaur11
Petrobolos6
Heracles3
Hypaspist3
Jason2
Buildings 12 types
Farm26
House16
Storehouse8
Granary3
Military Academy3
Stable3
Archery Range2
Fortress2
Armory1
Market1
Temple1
Town Center1
God powers 1 invoked
Bolt1

hambidge1

Army · 140

Units

Warrior Priest37
Tequihua Archer35
Tlamanih Spearman31
Ocelotl Warrior19
Coyote Warrior16
Ayotochtli2
Buildings 11 types
Farm29
House16
Calpulli7
Nobles Hut5
War Hut4
Market2
Sentry Tower2
Temple2
Town Center2
Armory1
Great Temple1
God powers 5 invoked
Agave Bloom3
Blood Pact1
Earth Monster1