Replay-derived match flow, timings, and composition.

Advanced match analysis

martinivanovic20 vs megaiks

Queue
Ranked 1v1 Supremacy
Map
Yellow River
Map Seed
29842
Duration
26:38
Patch
19.17020
Played
· 9 hours ago
Yellow River map preview
MapYellow River
Winner
martinivanovic20 Zeus · Elo 946 +17
26:38 Match length
Defeated
megaiks Zeus · Elo 928 -17
52.6% win probability Pre-match · martinivanovic20 favored win probability 47.4%
Key momentsIn match order
Fastest Classical
3:50* martinivanovic20 Athena · estimated
First pressure
4:32 megaiks Military Academy
Armory timing
7:31 megaiks Armory
First extra TC
10:41 martinivanovic20 Town Center
Fastest Heroic
12:07* megaiks Dionysus · estimated
Fortress timing
20:34 martinivanovic20 Fortress
Fastest Mythic
24:46* martinivanovic20 Hera · estimated

martinivanovic20

Zeus · Blue
Win 946 +17
EAPM
41.5
Favorite unit
Hoplite
35 fielded
Largest army
128
First expansion
10:41
Age path
AthenaClassical · Est. start 2:50
DionysusHeroic · Est. start 17:30
HeraMythic · Research start 22:46
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom2 expansion build events
Large army production128 military units
No post-game awards

megaiks

Zeus · Red
Loss 928 -17
EAPM
45.9
Favorite unit
Hoplite
91 fielded
Largest army
137
First expansion
19:34
Age path
AthenaClassical · Research start 2:57
DionysusHeroic · Research start 10:52
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Large army production137 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

martinivanovic20

Army · 128

Units

Hoplite35
Hypaspist28
Toxotes22
Hydra10
Myrmidon8
Peltast8
Petrobolos4
Heracles3
Jason3
Minotaur3
Odysseus2
Bellerophon1
Medusa1
Buildings 11 types
Farm28
House27
Granary6
Storehouse6
Sentry Tower5
Military Academy3
Armory2
Town Center2
Archery Range1
Fortress1
Temple1
God powers 4 invoked
Bolt1
Bronze1
Lightning Storm1
Restoration1

megaiks

Army · 137

Units

Hoplite91
Hypaspist20
Minotaur15
Jason6
Heracles4
Odysseus1
Buildings 8 types
Farm38
House16
Granary9
Military Academy7
Storehouse6
Temple2
Armory1
Town Center1
God powers 4 invoked
Bolt2
Bronze1
Restoration1