Replay-derived match flow, timings, and composition.

Advanced match analysis

Pharao_Gottin vs Eyes On The Prize

Queue
Ranked 1v1 Supremacy
Map
Yellow River
Map Seed
14550
Duration
8:23
Patch
19.17020
Played
· 9 hours ago
Yellow River map preview
MapYellow River
Winner
Pharao_Gottin Zeus · Elo 731 +20
8:23 Match length
Defeated
Eyes On The Prize Hades · Elo 784 -20
42.4% win probability Pre-match · Eyes On The Prize favored · Upset win probability 57.6%
Key momentsIn match order
Fastest Classical
4:41* Eyes On The Prize Ares · estimated
First pressure
5:26 Pharao_Gottin Military Academy
First extra TC
6:30 Eyes On The Prize Town Center

Pharao_Gottin

Zeus · Blue
Win 731 +20
EAPM
25.1
Favorite unit
Toxotes
7 fielded
Largest army
16
First expansion
—
Age path
AthenaClassical · Research start 3:49
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
No post-game awards

Eyes On The Prize

Hades · Red
Loss 784 -20
EAPM
35.1
Favorite unit
Achilles
2 fielded
Largest army
5
First expansion
6:30
Age path
AresClassical · Est. start 3:41
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Pharao_Gottin

Army · 16

Units

Toxotes7
Hoplite5
Minotaur2
Heracles1
Jason1
Buildings 6 types
House5
Granary2
Storehouse2
Archery Range1
Military Academy1
Temple1
God powers 1 invoked
Bolt1

Eyes On The Prize

Army · 5

Units

Achilles2
Cyclops2
Ajax1
Buildings 6 types
House4
Storehouse2
Archery Range1
Granary1
Temple1
Town Center1
God powers 1 invoked
Sentinel1