Replay-derived match flow, timings, and composition.

Advanced match analysis

Dayagoat + IRONSIGHT vs Chris Deluxe + Pfosten1997

Queue
Ranked 2v2 Supremacy
Map
Savannah
Map Seed
2943
Duration
16:09
Patch
19.17020
Played
· 9 hours ago
Savannah map preview
MapSavannah
Victory Team Elo 1475
Dayagoat Gaia · Elo 1448 +11
IRONSIGHT Kronos · Elo 1502 +9
16:09 Match length
Defeat Team Elo 1313
Chris Deluxe Demeter · Elo 1313 -10
Pfosten1997 Isis · Elo 1313 -10
71.8% win probability Pre-match · Dayagoat + IRONSIGHT favored win probability 28.2%
Key momentsIn match order
Fastest Classical
3:26* Dayagoat Oceanus · estimated
First pressure
3:54 IRONSIGHT Counter Barracks
First extra TC
5:24 IRONSIGHT Town Center
Armory timing
8:03 IRONSIGHT Armory
Market timing
9:37 Pfosten1997 Market
Fastest Heroic
10:48* IRONSIGHT Rheia · estimated
Fortress timing
11:03 Dayagoat Palace
Fastest Mythic
14:15* IRONSIGHT Atlas · estimated

Dayagoat

Gaia · Blue · Team 1
Win 1448 +11
EAPM
46.1
Favorite unit
Destroyer
10 fielded
Largest army
36
First expansion
—
Age path
OceanusClassical · Research start 2:26
RheiaHeroic · Research start 9:34
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Heavy walling7 wall build events
No post-game awards

Chris Deluxe

Demeter · Red · Team 2
Loss 1313 -10
EAPM
18.9
Favorite unit
Hamadryad
6 fielded
Largest army
9
First expansion
—
Age path
PanClassical · Est. start 4:29
HestiaHeroic · Est. start 11:54
HeraMythic · Timing unavailable
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
No post-game awards

IRONSIGHT

Kronos · Grey · Team 1
Win 1502 +9
EAPM
42.5
Favorite unit
Arcus
17 fielded
Largest army
58
First expansion
5:24
Age path
PrometheusClassical · Est. start 3:24
RheiaHeroic · Est. start 9:33
AtlasMythic · Est. start 12:15
Opening read
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Market economy500 total resource volume
No post-game awards

Pfosten1997

Isis · Maroon · Team 2
Loss 1313 -10
EAPM
40.3
Favorite unit
Axeman
13 fielded
Largest army
26
First expansion
12:00
Age path
BastClassical · Est. start 4:31
NephthysHeroic · Est. start 10:40
ThothMythic · Timing unavailable
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Heavy walling9 wall build events
Market economy200 total resource volume
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 700 total volume

Dayagoat

Bought

No buys

Sold

No sells

Total player market volume0

Chris Deluxe

Bought

No buys

Sold

No sells

Total player market volume0

IRONSIGHT

Bought

Wood500

Sold

No sells

Total player market volume500

Pfosten1997

Bought

No buys

Sold

Food100
Wood100
Total player market volume200

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Dayagoat

Army · 36

Units

Destroyer10
Katapeltes9
Cheiroballista7
Fanatic6
Turma2
Caladria1
Oracle1
Buildings 9 types
Manor8
Wall7
Farm6
Counter Barracks2
Armory1
Economic Guild1
Military Barracks1
Palace1
Temple1
God powers 3 invoked
Gaia Forest2
Traitor1

Chris Deluxe

Army · 9

Units

Hamadryad6
Icarus1
Iolaus1
Orpheus1
Buildings 7 types
Farm8
House6
Storehouse3
Temple3
Granary2
Archery Range1
Armory1
God powers 2 invoked
Arcadian Meadow1
Communal Hearth1

IRONSIGHT

Army · 58

Units

Arcus17
Fanatic14
Contarius8
Promethean6
Destroyer4
Murmillo4
Oracle3
Turma2
Buildings 10 types
Manor8
Farm6
Military Barracks4
Palace2
Town Center2
Armory1
Counter Barracks1
Economic Guild1
Market1
Temple1
God powers 17 invoked
Valor12
Deconstruction2
Traitor2
Implode1

Pfosten1997

Army · 26

Units

Axeman13
Sphinx7
Slinger6
Buildings 16 types
House11
Farm9
Wall9
Granary4
Mining Camp4
Barracks3
Obelisk3
Lumber Camp2
Armory1
Market1
Migdol Stronghold1
Monument To Priests1
Monument To Soldiers1
Monument To Villagers1
Temple1
Town Center1
God powers 3 invoked
Ancestors1
Eclipse1
Prosperity1