Replay-derived match flow, timings, and composition.

Advanced match analysis

Lionized vs darian2001.dm

Queue
Ranked 1v1 Supremacy
Map
Midgard
Map Seed
2107
Duration
35:58
Patch
19.17020
Played
· 9 hours ago
Midgard map preview
MapMidgard
Winner
Lionized Poseidon · Elo 1054 +12
35:58 Match length
Defeated
darian2001.dm Poseidon · Elo 931 -12
67.0% win probability Pre-match · Lionized favored win probability 33.0%
Key momentsIn match order
First pressure
3:42 darian2001.dm Stable
Fastest Classical
3:51* darian2001.dm Hermes · estimated
Armory timing
6:24 darian2001.dm Armory
First extra TC
8:33 darian2001.dm Town Center
Market timing
12:30 Lionized Market
Fastest Heroic
15:07* Lionized Aphrodite · estimated
Fortress timing
17:04 Lionized Fortress
Fastest Mythic
23:55* darian2001.dm Hephaestus · estimated

Lionized

Poseidon · Blue
Win 1054 +12
EAPM
36.1
Favorite unit
Toxotes
95 fielded
Largest army
402
First expansion
10:27
Age path
HermesClassical · Est. start 3:58
AphroditeHeroic · Est. start 13:52
HephaestusMythic · Est. start 22:21
Opening read
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom3 expansion build events
Heavy walling29 wall build events
Water commitment5 dock build events
Market economy9,400 total resource volume
Large army production402 military units
No post-game awards

darian2001.dm

Poseidon · Red
Loss 931 -12
EAPM
25.3
Favorite unit
Hoplite
81 fielded
Largest army
312
First expansion
8:33
Age path
HermesClassical · Est. start 2:51
DionysusHeroic · Est. start 16:08
HephaestusMythic · Est. start 21:55
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom2 expansion build events
Water commitment3 dock build events
Market economy1,800 total resource volume
Large army production312 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 11,200 total volume

Lionized

Bought

Food1,000

Sold

Food3,500
Wood4,900
Total player market volume9,400

darian2001.dm

Bought

No buys

Sold

Food600
Wood1,200
Total player market volume1,800

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Lionized

Army · 402

Units

Toxotes95
Hetairos73
Hoplite60
Hypaspist60
Hippeus52
Prodromos16
Atalanta7
Theseus7
Hippolyta5
Peltast5
Pentekonter5
Petrobolos4
Polyphemus3
Trireme3
Helepolis2
Juggernaut2
Scylla2
Centaur1
Buildings 14 types
Farm43
Wall29
House18
Storehouse11
Archery Range7
Military Academy6
Stable6
Dock5
Fortress5
Granary3
Town Center3
Armory2
Market2
Temple1
God powers 7 invoked
Cease Fire3
Curse2
Lure1
Plenty Vault1

darian2001.dm

Army · 312

Units

Hoplite81
Prodromos66
Hippeus34
Toxotes31
Centaur30
Peltast22
Petrobolos10
Hypaspist5
Pentekonter5
Theseus5
Trireme5
Atalanta4
Hetairos4
Juggernaut4
Hippolyta3
Helepolis2
Polyphemus1
Buildings 13 types
Farm24
House18
Stable6
Storehouse6
Granary4
Archery Range3
Dock3
Market3
Military Academy3
Fortress2
Town Center2
Armory1
Temple1
God powers 6 invoked
Bronze3
Cease Fire1
Lure1
Plenty Vault1