Advanced match analysis
BrisbaneBoi vs WatermelonInTheFanta
- Queue
- Ranked 1v1 Supremacy
- Map
- Mirage
- Map Seed
- 25201
- Duration
- 7:19
- Patch
- 19.17020
- Played
- · 9 hours ago
Winner
BrisbaneBoi
Odin · Elo 1737 +13
7:19
Match length
Defeated
WatermelonInTheFanta
Odin · Elo 1648 -13
62.5% win probability
Pre-match · BrisbaneBoi favored
win probability 37.5%
Key momentsIn match order
BrisbaneBoi
Odin · Blue- EAPM
- 66.3
- Favorite unit
- Hersir 10 fielded
- Largest army
- 17
- First expansion
- —
Age path
FreyjaClassical · Research start 2:30
HeroicNot reached
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
No post-game awards
WatermelonInTheFanta
Odin · Red- EAPM
- 49.5
- Favorite unit
- Throwing Axeman 9 fielded
- Largest army
- 10
- First expansion
- —
Age path
FreyjaClassical · Est. start 4:07
HeroicNot reached
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Water BoomExisting water-opening timing signal.
Water commitment1 dock build events
No post-game awards
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow No market trades observed›
No market trades observed.
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.