Replay-derived match flow, timings, and composition.

Advanced match analysis

Zerrer vs Miowave

Queue
Ranked 1v1 Supremacy
Map
Elysium
Map Seed
9177
Duration
18:02
Patch
19.17020
Played
· 9 hours ago
Elysium map preview
MapElysium
Winner
Zerrer Poseidon · Elo 1562 +15
18:02 Match length
Defeated
Miowave Susanoo · Elo 1501 -15
58.7% win probability Pre-match · Zerrer favored win probability 41.3%
Key momentsIn match order
Fastest Classical
3:39* Zerrer Hermes · estimated
First pressure
3:54 Zerrer Stable
Armory timing
6:04 Zerrer Armory
Fastest Heroic
9:25* Zerrer Dionysus · estimated
Market timing
9:31 Miowave Market
Fortress timing
14:33 Zerrer Fortress
Fastest Mythic
17:33* Zerrer Artemis · estimated

Zerrer

Poseidon · Blue
Win 1562 +15
EAPM
54.6
Favorite unit
Hippeus
48 fielded
Largest army
84
First expansion
—
Age path
HermesClassical · Research start 2:39
DionysusHeroic · Research start 8:10
ArtemisMythic · Est. start 15:33
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Large army production84 military units
No post-game awards

Miowave

Susanoo · Red
Loss 1501 -15
EAPM
53.0
Favorite unit
Yari Spearman
33 fielded
Largest army
83
First expansion
—
Age path
Inari OkamiClassical · Est. start 2:51
RaijinHeroic · Est. start 11:01
WatatsumiMythic · Timing unavailable
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Heavy walling39 wall build events
Market economy500 total resource volume
Large army production83 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 500 total volume

Zerrer

Bought

No buys

Sold

No sells

Total player market volume0

Miowave

Bought

Food100
Wood100

Sold

Food200
Wood100
Total player market volume500

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Zerrer

Army · 84

Units

Hippeus48
Hypaspist16
Prodromos16
Atalanta2
Hippolyta1
Theseus1
Buildings 9 types
House16
Granary7
Military Academy5
Stable4
Storehouse4
Wall4
Armory1
Fortress1
Temple1
God powers 2 invoked
Earthquake1
Lure1

Miowave

Army · 83

Units

Yari Spearman33
Naginata Rider23
Bushi14
Yumi Horse Archer11
Daimyo2
Buildings 10 types
Wall39
House16
Watermill9
Stable Japanese5
Guardhouse4
Mining Camp Japanese2
Shrine Japanese2
Temple2
Castle1
Market1
God powers 6 invoked
Kusanagi3
Swampland2
Thunder Burst1