Replay-derived match flow, timings, and composition.

Advanced match analysis

ardno111 vs T11mely3189

Queue
Ranked 1v1 Supremacy
Map
Savannah
Map Seed
1333
Duration
12:48
Patch
19.17020
Played
· 9 hours ago
Savannah map preview
MapSavannah
Defeated
ardno111 Thor · Elo 927 -73
12:48 Match length
Winner
T11mely3189 Oranos · Elo 923 +55
50.6% win probability Pre-match · ardno111 favored · Upset win probability 49.4%
Key momentsIn match order
First pressure
3:20 ardno111 Hersir trained
Fastest Classical
4:25* ardno111 Freyja · estimated
Armory timing
4:57 ardno111 Dwarven Armory
First extra TC
6:24 ardno111 Town Center
Fastest Heroic
9:04* T11mely3189 Hyperion · estimated

ardno111

Thor · Green
Loss 927 -73
EAPM
28.0
Favorite unit
Hersir
10 fielded
Largest army
32
First expansion
6:24
Age path
FreyjaClassical · Est. start 3:25
BragiHeroic · Research start 11:20
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
No post-game awards

T11mely3189

Oranos · Red
Win 923 +55
EAPM
10.9
Favorite unit
Contarius
10 fielded
Largest army
21
First expansion
—
Age path
OceanusClassical · Research start 4:00
HyperionHeroic · Research start 7:49
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

ardno111

Army · 32

Units

Hersir10
Hirdman8
Raiding Cavalry6
Throwing Axeman6
Valkyrie2
Buildings 7 types
House11
Ox Cart Building5
Dwarven Armory1
Great Hall1
Longhouse1
Temple1
Town Center1
God powers None invoked

No god powers recorded.

T11mely3189

Army · 21

Units

Contarius10
Murmillo10
Oracle1
Buildings 6 types
Farm10
Manor5
Military Barracks4
Armory1
Economic Guild1
Temple1
God powers 3 invoked
Carnivora1
Chaos1
Shockwave1