Replay-derived match flow, timings, and composition.

Advanced match analysis

Diversidad#9703 vs dylanowen101

Queue
Ranked 1v1 Supremacy
Map
Elysium
Map Seed
7327
Duration
14:43
Patch
19.17020
Played
· 9 hours ago
Elysium map preview
MapElysium
Winner
Diversidad#9703 Oranos · Elo 1019 +15
14:43 Match length
Defeated
dylanowen101 Odin · Elo 966 -15
57.6% win probability Pre-match · Diversidad#9703 favored win probability 42.4%
Key momentsIn match order
Fastest Classical
3:52* Diversidad#9703 Oceanus · estimated
First pressure
3:52 dylanowen101 Hersir trained
Market timing
10:11 dylanowen101 Market
Armory timing
13:38 Diversidad#9703 Armory

Diversidad#9703

Oranos · Blue
Win 1019 +15
EAPM
19.4
Favorite unit
Murmillo
30 fielded
Largest army
77
First expansion
—
Age path
OceanusClassical · Est. start 2:52
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
No post-game awards

dylanowen101

Odin · Pink
Loss 966 -15
EAPM
31.9
Favorite unit
Raiding Cavalry
24 fielded
Largest army
60
First expansion
—
Age path
FreyjaClassical · Research start 3:22
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Diversidad#9703

Army · 77

Units

Murmillo30
Katapeltes21
Turma20
Cheiroballista5
Caladria1
Buildings 6 types
Manor6
Counter Barracks2
Military Barracks2
Armory1
Economic Guild1
Temple1
God powers 3 invoked
Shockwave2
Carnivora1

dylanowen101

Army · 60

Units

Raiding Cavalry24
Throwing Axeman24
Hirdman5
Hersir4
Berserk2
Valkyrie1
Buildings 7 types
House16
Farm9
Longhouse3
Ox Cart Building3
Great Hall2
Market1
Temple1
God powers 2 invoked
Forest Fire1
Great Hunt1