Advanced match analysis
xez3 vs TOP1
- Queue
- Ranked 1v1 Supremacy
- Map
- Mount Olympus
- Map Seed
- 21896
- Duration
- 24:13
- Patch
- 19.17020
- Played
- · 9 hours ago
Winner
xez3
Hades · Elo 1011 +19
24:13
Match length
Defeated
TOP1
Isis · Elo 1050 -19
44.4% win probability
Pre-match · TOP1 favored · Upset
win probability 55.6%
Key momentsIn match order
xez3
Hades · Green- EAPM
- 47.6
- Favorite unit
- Toxotes 33 fielded
- Largest army
- 108
- First expansion
- 7:33
Age path
AresClassical · Est. start 3:24
AphroditeHeroic · Est. start 9:56
HephaestusMythic · Est. start 13:11
Opening read
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Heavy walling20 wall build events
Large army production108 military units
No post-game awards
TOP1
Isis · Purple- EAPM
- 30.7
- Favorite unit
- Slinger 93 fielded
- Largest army
- 206
- First expansion
- 13:45
Age path
AnubisClassical · Est. start 3:12
NephthysHeroic · Est. start 16:51
OsirisMythic · Timing unavailable
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom3 expansion build events
Large army production206 military units
No post-game awards
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow No market trades observed›
No market trades observed.
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.