Replay-derived match flow, timings, and composition.

Advanced match analysis

xez3 vs TOP1

Queue
Ranked 1v1 Supremacy
Map
Mount Olympus
Map Seed
21896
Duration
24:13
Patch
19.17020
Played
· 9 hours ago
Mount Olympus map preview
MapMount Olympus
Winner
xez3 Hades · Elo 1011 +19
24:13 Match length
Defeated
TOP1 Isis · Elo 1050 -19
44.4% win probability Pre-match · TOP1 favored · Upset win probability 55.6%
Key momentsIn match order
Fastest Classical
4:12* TOP1 Anubis · estimated
First pressure
5:25 TOP1 Barracks
Armory timing
7:21 TOP1 Armory
First extra TC
7:33 xez3 Town Center
Fastest Heroic
11:11* xez3 Aphrodite · estimated
Fortress timing
12:08 xez3 Fortress
Fastest Mythic
15:11* xez3 Hephaestus · estimated

xez3

Hades · Green
Win 1011 +19
EAPM
47.6
Favorite unit
Toxotes
33 fielded
Largest army
108
First expansion
7:33
Age path
AresClassical · Est. start 3:24
AphroditeHeroic · Est. start 9:56
HephaestusMythic · Est. start 13:11
Opening read
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Heavy walling20 wall build events
Large army production108 military units
No post-game awards

TOP1

Isis · Purple
Loss 1050 -19
EAPM
30.7
Favorite unit
Slinger
93 fielded
Largest army
206
First expansion
13:45
Age path
AnubisClassical · Est. start 3:12
NephthysHeroic · Est. start 16:51
OsirisMythic · Timing unavailable
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom3 expansion build events
Large army production206 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

xez3

Army · 108

Units

Toxotes33
Peltast22
Hypaspist18
Hoplite14
Petrobolos9
Gastraphetoros4
Ajax3
Achilles2
Perseus2
Chiron1
Buildings 12 types
Wall20
House19
Farm14
Storehouse13
Granary8
Archery Range6
Fortress5
Military Academy4
Armory3
Sentry Tower3
Town Center2
Temple1
God powers 4 invoked
Curse2
Plenty Vault1
Sentinel1

TOP1

Army · 206

Units

Slinger93
Axeman60
Anubite37
Scorpion Man10
Spearman5
War Elephant1
Buildings 16 types
Farm46
House16
Obelisk11
Mining Camp7
Barracks5
Granary5
Armory3
Temple3
Town Center3
Lumber Camp1
Migdol Stronghold1
Monument To Pharaohs1
Monument To Priests1
Monument To Soldiers1
Monument To Villagers1
Siege Works1
God powers 3 invoked
Ancestors1
Plague Of Serpents1
Prosperity1