Replay-derived match flow, timings, and composition.

Advanced match analysis

OF vs WatermelonInTheFanta

Queue
Ranked 1v1 Supremacy
Map
Alfheim
Map Seed
4609
Duration
0:01
Patch
19.17020
Played
· 9 hours ago
Alfheim map preview
MapAlfheim
Defeated
OF Zeus · Elo 1351 -5
0:01 Match length
Winner
WatermelonInTheFanta Odin · Elo 1661 +5
14.4% win probability Pre-match · WatermelonInTheFanta favored win probability 85.6%

OF

Zeus · Blue
Loss 1351 -5
EAPM
0.0
Largest army
0
First expansion
—
Age path
ClassicalNot reached
HeroicNot reached
MythicNot reached
Opening read

No opening read was detected.

No post-game awards

WatermelonInTheFanta

Odin · Red
Win 1661 +5
EAPM
141.2
Largest army
0
First expansion
—
Age path
ClassicalNot reached
HeroicNot reached
MythicNot reached
Opening read

No opening read was detected.

No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

OF

Army · 0

Units

No military units recorded.

Buildings 0 types

No buildings recorded.

God powers None invoked

No god powers recorded.

WatermelonInTheFanta

Army · 0

Units

No military units recorded.

Buildings 0 types

No buildings recorded.

God powers None invoked

No god powers recorded.