Replay-derived match flow, timings, and composition.

Advanced match analysis

H700JACDPC vs dzik

Queue
Ranked 1v1 Supremacy
Map
Ghost Lake
Map Seed
23460
Duration
19:22
Patch
19.17020
Played
· 16 hours ago
Ghost Lake map preview
MapGhost Lake
Winner
H700JACDPC Zeus · Elo 1087 +16
19:22 Match length
Defeated
dzik Hades · Elo 1062 -16
53.6% win probability Pre-match · H700JACDPC favored win probability 46.4%
Key momentsIn match order
Fastest Classical
4:12* dzik Ares · estimated
First pressure
4:17 dzik Military Academy
First extra TC
5:25 H700JACDPC Town Center
Armory timing
11:01 H700JACDPC Armory
Market timing
11:51 dzik Market
Fastest Heroic
14:32* H700JACDPC Apollo · estimated
Fortress timing
16:35 H700JACDPC Fortress

H700JACDPC

Zeus · Blue
Win 1087 +16
EAPM
48.2
Favorite unit
Jason
3 fielded
Largest army
6
First expansion
5:25
Age path
HermesClassical · Est. start 3:19
ApolloHeroic · Research start 13:17
MythicNot reached
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Multi-TC boom2 expansion build events
Heavy walling7 wall build events
No post-game awards

dzik

Hades · Red
Loss 1062 -16
EAPM
46.3
Favorite unit
Toxotes
28 fielded
Largest army
68
First expansion
10:03
Age path
AresClassical · Est. start 3:12
AphroditeHeroic · Est. start 13:21
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

H700JACDPC

Army · 6

Units

Jason3
Heracles2
Odysseus1
Buildings 12 types
Farm27
House23
Storehouse13
Wall7
Granary5
Fortress3
Stable3
Archery Range2
Armory2
Town Center2
Military Academy1
Temple1
God powers 3 invoked
Bolt2
Cease Fire1

dzik

Army · 68

Units

Toxotes28
Peltast22
Nemean Lion6
Hoplite4
Hypaspist4
Ajax2
Achilles1
Chiron1
Buildings 11 types
House13
Archery Range8
Storehouse6
Farm4
Granary3
Wall3
Military Academy2
Market1
Stable1
Temple1
Town Center1
God powers 5 invoked
Pestilence3
Curse1
Sentinel1