Advanced match analysis
H700JACDPC vs dzik
- Queue
- Ranked 1v1 Supremacy
- Map
- Ghost Lake
- Map Seed
- 23460
- Duration
- 19:22
- Patch
- 19.17020
- Played
- · 16 hours ago
Winner
H700JACDPC
Zeus · Elo 1087 +16
19:22
Match length
Defeated
dzik
Hades · Elo 1062 -16
53.6% win probability
Pre-match · H700JACDPC favored
win probability 46.4%
Key momentsIn match order
H700JACDPC
Zeus · Blue- EAPM
- 48.2
- Favorite unit
- Jason 3 fielded
- Largest army
- 6
- First expansion
- 5:25
Age path
HermesClassical · Est. start 3:19
ApolloHeroic · Research start 13:17
MythicNot reached
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Multi-TC boom2 expansion build events
Heavy walling7 wall build events
No post-game awards
dzik
Hades · Red- EAPM
- 46.3
- Favorite unit
- Toxotes 28 fielded
- Largest army
- 68
- First expansion
- 10:03
Age path
AresClassical · Est. start 3:12
AphroditeHeroic · Est. start 13:21
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
No post-game awards
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow No market trades observed›
No market trades observed.
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.