Replay-derived match flow, timings, and composition.

Advanced match analysis

Resilienza_W vs megaiks

Queue
Ranked 1v1 Supremacy
Map
Elysium
Map Seed
847
Duration
11:37
Patch
19.17020
Played
· 16 hours ago
Elysium map preview
MapElysium
Defeated
Resilienza_W Tsukuyomi · Elo 814 -30
11:37 Match length
Winner
megaiks Zeus · Elo 945 +12
32.0% win probability Pre-match · megaiks favored win probability 68.0%
Key momentsIn match order
Fastest Classical
3:55* megaiks Athena · estimated
First pressure
4:32 megaiks Military Academy
Armory timing
5:45 Resilienza_W Armory

Resilienza_W

Tsukuyomi · Purple
Loss 814 -30
EAPM
13.4
Favorite unit
Yari Spearman
11 fielded
Largest army
17
First expansion
—
Age path
Ame No UzumeClassical · Research start 3:53
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
No post-game awards

megaiks

Zeus · Red
Win 945 +12
EAPM
34.5
Favorite unit
Hoplite
25 fielded
Largest army
31
First expansion
—
Age path
AthenaClassical · Research start 2:55
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Resilienza_W

Army · 17

Units

Yari Spearman11
Bushi3
Yumi Archer3
Buildings 7 types
House2
Watermill2
Armory1
Guardhouse1
Mining Camp Japanese1
Shrine Japanese1
Temple1
God powers 2 invoked
Goshinboku1
New Moon1

megaiks

Army · 31

Units

Hoplite25
Minotaur4
Heracles1
Jason1
Buildings 6 types
House12
Granary4
Military Academy4
Armory1
Storehouse1
Temple1
God powers 1 invoked
Restoration1