Replay-derived match flow, timings, and composition.

Advanced match analysis

microwaving a sandwich vs Regohole

Queue
Ranked 1v1 Supremacy
Map
Ghost Lake
Map Seed
1649
Duration
27:26
Patch
19.17020
Played
· 16 hours ago
Ghost Lake map preview
MapGhost Lake
Defeated
microwaving a sandwich Poseidon · Elo 1173 -14
27:26 Match length
Winner
Regohole Tsukuyomi · Elo 1237 +14
40.9% win probability Pre-match · Regohole favored win probability 59.1%
Key momentsIn match order
Fastest Classical
4:23* microwaving a sandwich Hermes · estimated
First extra TC
4:59 microwaving a sandwich Town Center
First pressure
5:16 microwaving a sandwich Stable
Armory timing
6:32 microwaving a sandwich Armory
Fastest Heroic
10:05* Regohole Hachiman · estimated
Fortress timing
13:45 microwaving a sandwich Fortress
Fastest Mythic
20:34* microwaving a sandwich Hephaestus · estimated
Market timing
22:25 microwaving a sandwich Market

microwaving a sandwich

Poseidon · Blue
Loss 1173 -14
EAPM
48.2
Favorite unit
Prodromos
94 fielded
Largest army
146
First expansion
4:59
Age path
HermesClassical · Research start 3:23
DionysusHeroic · Est. start 9:29
HephaestusMythic · Est. start 18:34
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom4 expansion build events
Heavy walling18 wall build events
Large army production146 military units
No post-game awards

Regohole

Tsukuyomi · Orange
Win 1237 +14
EAPM
107.3
Favorite unit
Yumi Horse Archer
164 fielded
Largest army
311
First expansion
16:05
Age path
Inari OkamiClassical · Est. start 4:06
HachimanHeroic · Est. start 9:09
OkuninushiMythic · Est. start 19:25
Opening read
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom4 expansion build events
Large army production311 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

microwaving a sandwich

Army · 146

Units

Prodromos94
Hippeus36
Hetairos5
Atalanta3
Polyphemus3
Theseus3
Centaur1
Hippolyta1
Buildings 12 types
Farm67
Stable22
House18
Wall18
Storehouse11
Granary5
Town Center4
Temple3
Fortress2
Archery Range1
Armory1
Market1
God powers 4 invoked
Bronze1
Cease Fire1
Lure1
Plenty Vault1

Regohole

Army · 311

Units

Yumi Horse Archer164
Naginata Rider72
Daimyo60
Yari Spearman5
Kitsune3
Onmyoji3
Onmoraki2
Oyumi2
Buildings 12 types
House27
Stable Japanese14
Farm11
Watermill11
Mining Camp Japanese8
Town Center4
Wall4
Castle2
Shrine Japanese2
Armory1
Guardhouse1
Temple1
God powers 9 invoked
Shogun4
New Moon2
Swampland2
Sacred Gate1