Replay-derived match flow, timings, and composition.

Advanced match analysis

CPU-Easy + baron26 + hambidge1 vs WaZa + GaserPrime + notcool

Queue
Ranked 3v3 Supremacy
Map
Oasis
Map Seed
29082
Duration
12:46
Patch
19.17020
Played
· 16 hours ago
Oasis map preview
MapOasis
Defeat Team Elo 728
CPU-Easy Odin · Elo 690 -6
baron26 Hades · Elo 721 -7
hambidge1 Zeus · Elo 772 -7
12:46 Match length
Victory Team Elo 971
WaZa Tezcatlipoca · Elo 993 +6
GaserPrime Demeter · Elo 988 +6
notcool Hades · Elo 932 +8
19.8% win probability Pre-match · WaZa + GaserPrime + notcool favored win probability 80.2%
Key momentsIn match order
First pressure
1:44 CPU-Easy Hersir trained
Fastest Classical
2:36* CPU-Easy Heimdall · estimated
First extra TC
5:32 GaserPrime Town Center
Market timing
7:17 hambidge1 Market
Armory timing
9:19 notcool Armory
Fastest Heroic
12:38* CPU-Easy Njord · estimated

CPU-Easy

Odin · Blue · Team 1
Loss 690 -6
EAPM
12.3
Favorite unit
Hersir
15 fielded
Largest army
18
First expansion
—
Age path
HeimdallClassical · Est. start 1:36
NjordHeroic · Est. start 11:23
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
No post-game awards

WaZa

Tezcatlipoca · Red · Team 2
Win 993 +6
EAPM
43.7
Favorite unit
Ocelotl Warrior
20 fielded
Largest army
20
First expansion
—
Age path
HuehuecoyotlClassical · Est. start 2:54
CoyolxauhquiHeroic · Timing unavailable
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
No post-game awards

baron26

Hades · Yellow · Team 1
Loss 721 -7
EAPM
11.3
Favorite unit
Cyclops
7 fielded
Largest army
17
First expansion
8:30
Age path
AresClassical · Research start 7:16
HeroicNot reached
MythicNot reached
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Multi-TC boom2 expansion build events
No post-game awards

GaserPrime

Demeter · Green · Team 2
Win 988 +6
EAPM
20.4
Favorite unit
Hoplite
61 fielded
Largest army
61
First expansion
5:32
Age path
PanClassical · Est. start 2:30
AphroditeHeroic · Est. start 11:25
MythicNot reached
Opening read
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
No post-game awards

hambidge1

Zeus · Cyan · Team 1
Loss 772 -7
EAPM
15.3
Favorite unit
Hoplite
15 fielded
Largest army
28
First expansion
5:59
Age path
AthenaClassical · Research start 3:46
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Market economy600 total resource volume
No post-game awards

notcool

Hades · Pink · Team 2
Win 932 +8
EAPM
17.8
Favorite unit
Toxotes
29 fielded
Largest army
30
First expansion
—
Age path
AresClassical · Research start 3:00
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 600 total volume

CPU-Easy

Bought

No buys

Sold

No sells

Total player market volume0

WaZa

Bought

No buys

Sold

No sells

Total player market volume0

baron26

Bought

No buys

Sold

No sells

Total player market volume0

GaserPrime

Bought

No buys

Sold

No sells

Total player market volume0

hambidge1

Bought

Food600

Sold

No sells

Total player market volume600

notcool

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

CPU-Easy

Army · 18

Units

Hersir15
Raiding Cavalry2
Einheri1
Buildings 7 types
Farm14
House8
Market2
Armory1
Great Hall1
Ox Cart Building1
Temple1
God powers 1 invoked
Great Hunt1

WaZa

Army · 20

Units

Ocelotl Warrior20
Buildings 6 types
Farm12
House9
Calpulli6
Nobles Hut2
Market1
Temple1
God powers 6 invoked
Obsidian Mirror5
Lullaby1

baron26

Army · 17

Units

Cyclops7
Hippeus4
Hypaspist4
Achilles1
Ajax1
Buildings 10 types
Farm16
House16
Storehouse4
Granary3
Town Center2
Archery Range1
Armory1
Military Academy1
Stable1
Temple1
God powers 1 invoked
Sentinel1

GaserPrime

Army · 61

Units

Hoplite61
Buildings 8 types
Farm27
House16
Military Academy5
Storehouse4
Market3
Granary2
Town Center2
Temple1
God powers 1 invoked
Curse1

hambidge1

Army · 28

Units

Hoplite15
Hippeus6
Toxotes5
Heracles1
Jason1
Buildings 9 types
House7
Storehouse4
Granary3
Military Academy2
Archery Range1
Market1
Stable1
Temple1
Town Center1
God powers 1 invoked
Bolt1

notcool

Army · 30

Units

Toxotes29
Ajax1
Buildings 7 types
House11
Granary4
Archery Range3
Storehouse3
Armory1
Market1
Temple1
God powers 1 invoked
Sentinel1