Advanced match analysis
CPU-Easy + baron26 + hambidge1 vs WaZa + GaserPrime + notcool
- Queue
- Ranked 3v3 Supremacy
- Map
- Oasis
- Map Seed
- 29082
- Duration
- 12:46
- Patch
- 19.17020
- Played
- · 16 hours ago
Defeat
Team Elo 728
CPU-Easy
Odin · Elo 690 -6
baron26
Hades · Elo 721 -7
hambidge1
Zeus · Elo 772 -7
12:46
Match length
Victory
Team Elo 971
WaZa
Tezcatlipoca · Elo 993 +6
GaserPrime
Demeter · Elo 988 +6
notcool
Hades · Elo 932 +8
19.8% win probability
Pre-match · WaZa + GaserPrime + notcool favored
win probability 80.2%
Key momentsIn match order
CPU-Easy
Odin · Blue · Team 1- EAPM
- 12.3
- Favorite unit
- Hersir 15 fielded
- Largest army
- 18
- First expansion
- —
Age path
HeimdallClassical · Est. start 1:36
NjordHeroic · Est. start 11:23
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
No post-game awards
WaZa
Tezcatlipoca · Red · Team 2- EAPM
- 43.7
- Favorite unit
- Ocelotl Warrior 20 fielded
- Largest army
- 20
- First expansion
- —
Age path
HuehuecoyotlClassical · Est. start 2:54
CoyolxauhquiHeroic · Timing unavailable
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
No post-game awards
baron26
Hades · Yellow · Team 1- EAPM
- 11.3
- Favorite unit
- Cyclops 7 fielded
- Largest army
- 17
- First expansion
- 8:30
Age path
AresClassical · Research start 7:16
HeroicNot reached
MythicNot reached
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Multi-TC boom2 expansion build events
No post-game awards
GaserPrime
Demeter · Green · Team 2- EAPM
- 20.4
- Favorite unit
- Hoplite 61 fielded
- Largest army
- 61
- First expansion
- 5:32
Age path
PanClassical · Est. start 2:30
AphroditeHeroic · Est. start 11:25
MythicNot reached
Opening read
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
No post-game awards
hambidge1
Zeus · Cyan · Team 1- EAPM
- 15.3
- Favorite unit
- Hoplite 15 fielded
- Largest army
- 28
- First expansion
- 5:59
Age path
AthenaClassical · Research start 3:46
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Market economy600 total resource volume
No post-game awards
notcool
Hades · Pink · Team 2- EAPM
- 17.8
- Favorite unit
- Toxotes 29 fielded
- Largest army
- 30
- First expansion
- —
Age path
AresClassical · Research start 3:00
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
No post-game awards
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 600 total volume›
CPU-Easy
Bought
No buys
Sold
No sells
Total player market volume0
WaZa
Bought
No buys
Sold
No sells
Total player market volume0
baron26
Bought
No buys
Sold
No sells
Total player market volume0
GaserPrime
Bought
No buys
Sold
No sells
Total player market volume0
hambidge1
Bought
Sold
No sells
Total player market volume600
notcool
Bought
No buys
Sold
No sells
Total player market volume0
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.