Replay-derived match flow, timings, and composition.

Advanced match analysis

martinivanovic20 vs Gk

Queue
Ranked 1v1 Supremacy
Map
Giza
Map Seed
12244
Duration
13:33
Patch
19.17020
Played
· 16 hours ago
Giza map preview
MapGiza
Defeated
martinivanovic20 Zeus · Elo 929 -12
13:33 Match length
Winner
Gk Demeter · Elo 1034 +12
35.3% win probability Pre-match · Gk favored win probability 64.7%
Key momentsIn match order
Fastest Classical
3:37* martinivanovic20 Athena · estimated
First pressure
5:00 Gk Iolaus produced
Armory timing
7:12 Gk Armory
Fastest Heroic
9:57* Gk Hestia · estimated

martinivanovic20

Zeus · Blue
Loss 929 -12
EAPM
29.6
Favorite unit
Hoplite
13 fielded
Largest army
25
First expansion
—
Age path
AthenaClassical · Est. start 2:37
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
No post-game awards

Gk

Demeter · Red
Win 1034 +12
EAPM
32.6
Favorite unit
Hamadryad
15 fielded
Largest army
20
First expansion
—
Age path
PanClassical · Est. start 3:20
HestiaHeroic · Est. start 8:42
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

martinivanovic20

Army · 25

Units

Hoplite13
Toxotes8
Heracles2
Jason2
Buildings 7 types
House8
Granary5
Storehouse3
Military Academy2
Archery Range1
Armory1
Temple1
God powers 3 invoked
Bolt2
Restoration1

Gk

Army · 20

Units

Hamadryad15
Icarus2
Iolaus2
Orpheus1
Buildings 5 types
House8
Granary3
Armory1
Storehouse1
Temple1
God powers 2 invoked
Arcadian Meadow1
Communal Hearth1