Replay-derived match flow, timings, and composition.

Advanced match analysis

DINOaBa vs mrtdmrhn

Queue
Ranked 1v1 Supremacy
Map
Savannah
Map Seed
27953
Duration
38:03
Patch
19.17020
Played
· 1 day ago
Savannah map preview
MapSavannah
Defeated
DINOaBa Poseidon · Elo 779 -8
38:03 Match length
Winner
mrtdmrhn Tsukuyomi · Elo 980 +8
23.9% win probability Pre-match · mrtdmrhn favored win probability 76.1%
Key momentsIn match order
Fastest Classical
3:58* DINOaBa Hermes · estimated
First pressure
4:10 DINOaBa Stable
First extra TC
9:04 mrtdmrhn Town Center
Armory timing
10:35 mrtdmrhn Armory
Fastest Heroic
13:01* mrtdmrhn Fujin · estimated
Market timing
13:51 mrtdmrhn Market
Fortress timing
21:23 mrtdmrhn Castle
Fastest Mythic
23:53* mrtdmrhn Okuninushi · estimated

DINOaBa

Poseidon · Blue
Loss 779 -8
EAPM
28.0
Favorite unit
Hippeus
75 fielded
Total score
36,825
Military score
13,627
Economic score
15,152
Kills score
8,117
Units killed
304
Units lost
428
Buildings razed
13
Largest army
153
First expansion
20:07
Age path
HermesClassical · Research start 2:58
AphroditeHeroic · Research start 17:23
ArtemisMythic · Research start 25:45
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom3 expansion build events
Heavy walling6 wall build events
Market economy2,000 total resource volume
Large army production153 military units
Most Deaths

mrtdmrhn

Tsukuyomi · Red
Win 980 +8
EAPM
27.7
Favorite unit
Naginata Rider
48 fielded
Total score
103,401
Military score
35,055
Economic score
56,343
Kills score
12,115
Units killed
433
Units lost
371
Buildings razed
84
Largest army
200
First expansion
9:04
Age path
Inari OkamiClassical · Research start 4:25
FujinHeroic · Est. start 12:05
OkuninushiMythic · Est. start 22:23
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Multi-TC boom4 expansion build events
Heavy walling24 wall build events
Market economy3,200 total resource volume
Large army production200 military units
Highest Score Largest Army Most Improvements Most Kills Most Resources

Post-game stats

Match report

Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.

DINOaBamrtdmrhn
Score
Total score mrtdmrhn
36,82526%103,40174%
Military score mrtdmrhn
13,62728%35,05572%
Economic score mrtdmrhn
15,15256,34379%
Kills score mrtdmrhn
8,11740%12,11560%
Combat and army
DINOaBamrtdmrhn
304 Units killed 433
428 Units lost 371
13 Buildings razed 84
153 Largest army 200

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 5,200 total volume

DINOaBa

Bought

No buys

Sold

Wood2,000
Total player market volume2,000

mrtdmrhn

Bought

Food1,700
Wood1,500

Sold

No sells

Total player market volume3,200

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

DINOaBa

Army · 153

Units

Hippeus75
Prodromos23
Hoplite16
Petrobolos13
Hypaspist12
Chimera4
Atalanta3
Theseus3
Helepolis2
Hippolyta1
Polyphemus1

Technologies19 researched

Pickaxe9:34
Medium Cavalry9:38
Plow14:10
Hand Axe14:28
Medium Infantry14:34
Copper Armor15:38
Copper Weapons15:41
Copper Shields18:04
Ballistics18:05
Bronze Armor19:11
Heavy Infantry19:12
Bronze Shields20:22
Heavy Cavalry20:23
Shaft Mine25:54
Bronze Weapons28:13
Iron Armor29:12
Champion Infantry29:43
Iron Shields31:23
Champion Cavalry33:35
Buildings 12 types
House49
Farm41
Stable10
Military Academy8
Storehouse8
Wall6
Granary5
Fortress3
Town Center3
Temple2
Armory1
Market1
God powers 6 invoked
Cease Fire2
Curse2
Earthquake1
Lure1

mrtdmrhn

Army · 200

Units

Naginata Rider48
Yari Spearman43
Yumi Horse Archer41
Bushi18
Yumi Archer17
Onmyoji14
Oyumi9
Jorogumo4
Kitsune3
Onmoraki3

Technologies7 researched · 11 pre-queued

Husbandry0:57
Pickaxe2:03
Hand AxePre-queued · 2:05
Copper WeaponsPre-queued · 11:21
Copper ArmorPre-queued · 11:22
Copper ShieldsPre-queued · 11:22
BallisticsPre-queued · 11:22
Plow14:06
Bronze Shields14:08
Heavy Guardhouse Soldiers15:50
Bronze WeaponsPre-queued · 16:43
Bronze ArmorPre-queued · 16:44
Heavy Stable Soldiers16:59
Iron WeaponsPre-queued · 23:12
Iron ArmorPre-queued · 23:12
Iron ShieldsPre-queued · 23:12
Champion Stable SoldiersPre-queued · 23:53
Champion Guardhouse Soldiers25:32
Buildings 13 types
Farm47
Wall24
House17
Stable Japanese17
Guardhouse13
Watermill7
Shrine Japanese6
Castle5
Mining Camp Japanese5
Town Center4
Market2
Temple2
Armory1
God powers 8 invoked
Swampland3
New Moon2
Smiting Gust2
Sacred Gate1