Advanced match analysis
DINOaBa vs mrtdmrhn
- Queue
- Ranked 1v1 Supremacy
- Map
- Savannah
- Map Seed
- 27953
- Duration
- 38:03
- Patch
- 19.17020
- Played
- · 1 day ago
Defeated
DINOaBa
Poseidon · Elo 779 -8
38:03
Match length
Winner
mrtdmrhn
Tsukuyomi · Elo 980 +8
23.9% win probability
Pre-match · mrtdmrhn favored
win probability 76.1%
Key momentsIn match order
DINOaBa
Poseidon · Blue- EAPM
- 28.0
- Favorite unit
- Hippeus 75 fielded
- Total score
- 36,825
- Military score
- 13,627
- Economic score
- 15,152
- Kills score
- 8,117
- Units killed
- 304
- Units lost
- 428
- Buildings razed
- 13
- Largest army
- 153
- First expansion
- 20:07
Age path
HermesClassical · Research start 2:58
AphroditeHeroic · Research start 17:23
ArtemisMythic · Research start 25:45
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom3 expansion build events
Heavy walling6 wall build events
Market economy2,000 total resource volume
Large army production153 military units
Most Deaths
mrtdmrhn
Tsukuyomi · Red- EAPM
- 27.7
- Favorite unit
- Naginata Rider 48 fielded
- Total score
- 103,401
- Military score
- 35,055
- Economic score
- 56,343
- Kills score
- 12,115
- Units killed
- 433
- Units lost
- 371
- Buildings razed
- 84
- Largest army
- 200
- First expansion
- 9:04
Age path
Inari OkamiClassical · Research start 4:25
FujinHeroic · Est. start 12:05
OkuninushiMythic · Est. start 22:23
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Multi-TC boom4 expansion build events
Heavy walling24 wall build events
Market economy3,200 total resource volume
Large army production200 military units
Highest Score
Largest Army
Most Improvements
Most Kills
Most Resources
Post-game stats
Match report
Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.
DINOaBamrtdmrhn
Score
Combat and army
DINOaBamrtdmrhn
304
Units killed
433
428
Units lost
371
13
Buildings razed
84
153
Largest army
200
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 5,200 total volume›
DINOaBa
Bought
No buys
Sold
Total player market volume2,000
mrtdmrhn
Bought
Sold
No sells
Total player market volume3,200
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.