Replay-derived match flow, timings, and composition.

Advanced match analysis

brooklyn_necro vs IAMGLoW2850

Queue
Ranked 1v1 Deathmatch
Map
Ghost Lake
Map Seed
8928
Duration
2:44
Patch
19.17020
Played
· 16 hours ago
Ghost Lake map preview
MapGhost Lake
Winner
brooklyn_necro Zeus · Elo 1217 +1
2:44 Match length
Defeated
IAMGLoW2850 Thor · Elo 628 -1
96.7% win probability Pre-match · brooklyn_necro favored win probability 3.3%
Key momentsIn match order
Armory timing
0:34 brooklyn_necro Armory
First pressure
1:04 brooklyn_necro Fortress
Fortress timing
1:04 brooklyn_necro Fortress
Fastest Classical
1:26* brooklyn_necro Athena · estimated

brooklyn_necro

Zeus · Blue
Win 1217 +1
EAPM
41.8
Favorite unit
Minotaur
7 fielded
Largest army
12
First expansion
—
Age path
AthenaClassical · Research start 0:26
DionysusHeroic · Timing unavailable
HeraMythic · Timing unavailable
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
No post-game awards

IAMGLoW2850

Thor · Red
Loss 628 -1
EAPM
1.8
Favorite unit
—
Largest army
0
First expansion
—
Age path
ClassicalNot reached
HeroicNot reached
MythicNot reached
Opening read

No opening read was detected.

No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

brooklyn_necro

Army · 12

Units

Minotaur7
Myrmidon2
Heracles1
Jason1
Odysseus1
Buildings 5 types
House25
Military Academy10
Temple2
Armory1
Fortress1
God powers None invoked

No god powers recorded.

IAMGLoW2850

Army · 0

Units

No military units recorded.

Buildings 0 types

No buildings recorded.

God powers None invoked

No god powers recorded.