Advanced match analysis
brooklyn_necro vs IAMGLoW2850
- Queue
- Ranked 1v1 Deathmatch
- Map
- Ghost Lake
- Map Seed
- 8928
- Duration
- 2:44
- Patch
- 19.17020
- Played
- · 16 hours ago
Winner
brooklyn_necro
Zeus · Elo 1217 +1
2:44
Match length
Defeated
IAMGLoW2850
Thor · Elo 628 -1
96.7% win probability
Pre-match · brooklyn_necro favored
win probability 3.3%
Key momentsIn match order
brooklyn_necro
Zeus · Blue- EAPM
- 41.8
- Favorite unit
- Minotaur 7 fielded
- Largest army
- 12
- First expansion
- —
Age path
AthenaClassical · Research start 0:26
DionysusHeroic · Timing unavailable
HeraMythic · Timing unavailable
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
No post-game awards
IAMGLoW2850
Thor · Red- EAPM
- 1.8
- Favorite unit
- —
- Largest army
- 0
- First expansion
- —
Age path
ClassicalNot reached
HeroicNot reached
MythicNot reached
Opening read
No opening read was detected.
No post-game awards
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow No market trades observed›
No market trades observed.
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.
brooklyn_necro
Army · 12Units
Buildings ›5 types
God powers ›None invoked
No god powers recorded.
IAMGLoW2850
Army · 0Units
No military units recorded.
Buildings ›0 types
No buildings recorded.
God powers ›None invoked
No god powers recorded.