Replay-derived match flow, timings, and composition.

Advanced match analysis

CelestiaX vs esigillito

Queue
Ranked 1v1 Supremacy
Map
Alfheim
Map Seed
2730
Duration
28:41
Patch
19.17020
Played
· 16 hours ago
Alfheim map preview
MapAlfheim
Winner
CelestiaX Kronos · Elo 811 +11
28:41 Match length
Defeated
esigillito Tsukuyomi · Elo 684 -11
67.5% win probability Pre-match · CelestiaX favored win probability 32.5%
Key momentsIn match order
Fastest Classical
3:46* CelestiaX Prometheus · estimated
First pressure
4:32 CelestiaX Counter Barracks
Armory timing
8:30 esigillito Armory
First extra TC
9:24 CelestiaX Town Center
Market timing
10:32 esigillito Market
Fastest Heroic
12:04* CelestiaX Rheia · estimated
Fortress timing
15:11 CelestiaX Palace
Fastest Mythic
19:40* CelestiaX Helios · estimated

CelestiaX

Kronos · Blue
Win 811 +11
EAPM
22.3
Favorite unit
Cheiroballista
31 fielded
Largest army
167
First expansion
9:24
Age path
PrometheusClassical · Est. start 2:46
RheiaHeroic · Est. start 10:48
HeliosMythic · Est. start 17:40
Opening read
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom5 expansion build events
Heavy walling20 wall build events
Large army production167 military units
No post-game awards

esigillito

Tsukuyomi · Red
Loss 684 -11
EAPM
16.5
Favorite unit
Yumi Horse Archer
21 fielded
Largest army
87
First expansion
—
Age path
Ame No UzumeClassical · Research start 4:38
FujinHeroic · Research start 19:11
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Market economy1,400 total resource volume
Large army production87 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 1,400 total volume

CelestiaX

Bought

No buys

Sold

No sells

Total player market volume0

esigillito

Bought

No buys

Sold

Wood1,400
Total player market volume1,400

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

CelestiaX

Army · 167

Units

Cheiroballista31
Turma31
Katapeltes28
Murmillo20
Arcus17
Contarius15
Centimanus9
Fire Siphon7
Behemoth5
Oracle2
Promethean2
Buildings 11 types
Wall20
Farm15
Manor8
Counter Barracks5
Military Barracks5
Town Center5
Temple3
Armory1
Economic Guild1
Market1
Palace1
God powers 8 invoked
Valor4
Traitor2
Deconstruction1
Vortex1

esigillito

Army · 87

Units

Yumi Horse Archer21
Bushi14
Yumi Archer14
Yari Spearman13
Naginata Rider11
Onna Musha4
Samurai4
Shinobi4
Daimyo2
Buildings 12 types
House17
Farm12
Watermill5
Shrine Japanese4
Stable Japanese4
Market3
Temple3
Dojo2
Guardhouse2
Mining Camp Japanese2
Armory1
Castle1
God powers 3 invoked
Goshinboku1
New Moon1
Smiting Gust1