Advanced match analysis
CelestiaX vs esigillito
- Queue
- Ranked 1v1 Supremacy
- Map
- Alfheim
- Map Seed
- 2730
- Duration
- 28:41
- Patch
- 19.17020
- Played
- · 16 hours ago
Winner
CelestiaX
Kronos · Elo 811 +11
28:41
Match length
Defeated
esigillito
Tsukuyomi · Elo 684 -11
67.5% win probability
Pre-match · CelestiaX favored
win probability 32.5%
Key momentsIn match order
CelestiaX
Kronos · Blue- EAPM
- 22.3
- Favorite unit
- Cheiroballista 31 fielded
- Largest army
- 167
- First expansion
- 9:24
Age path
PrometheusClassical · Est. start 2:46
RheiaHeroic · Est. start 10:48
HeliosMythic · Est. start 17:40
Opening read
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom5 expansion build events
Heavy walling20 wall build events
Large army production167 military units
No post-game awards
esigillito
Tsukuyomi · Red- EAPM
- 16.5
- Favorite unit
- Yumi Horse Archer 21 fielded
- Largest army
- 87
- First expansion
- —
Age path
Ame No UzumeClassical · Research start 4:38
FujinHeroic · Research start 19:11
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Market economy1,400 total resource volume
Large army production87 military units
No post-game awards
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 1,400 total volume›
CelestiaX
Bought
No buys
Sold
No sells
Total player market volume0
esigillito
Bought
No buys
Sold
Total player market volume1,400
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.