Advanced match analysis
nacholopez96 vs MJS WARLORD
- Queue
- Ranked 1v1 Deathmatch
- Map
- Alfheim
- Map Seed
- 1146
- Duration
- 8:15
- Patch
- 19.17020
- Played
- · 16 hours ago
Winner
nacholopez96
Loki · Elo 1080 +17
8:15
Match length
Defeated
MJS WARLORD
Huitzilopochtli · Elo 773 -5
85.4% win probability
Pre-match · nacholopez96 favored
win probability 14.6%
Key momentsIn match order
nacholopez96
Loki · Blue- EAPM
- 54.8
- Favorite unit
- Hersir 71 fielded
- Largest army
- 160
- First expansion
- 1:03
Age path
HeimdallClassical · Research start 0:36
NjordHeroic · Timing unavailable
HelMythic · Timing unavailable
Opening read
3 TC BoomTwo genuine additional Town Centers were established by 8:00.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Multi-TC boom3 expansion build events
Heavy walling12 wall build events
Large army production160 military units
No post-game awards
MJS WARLORD
Huitzilopochtli · Red- EAPM
- 9.0
- Favorite unit
- —
- Largest army
- 0
- First expansion
- 0:45
Age path
MalinalxochitlClassical · Research start 0:21
CoatlicueHeroic · Timing unavailable
MictlantecutliMythic · Timing unavailable
Opening read
3 TC BoomTwo genuine additional Town Centers were established by 8:00.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Multi-TC boom4 expansion build events
No post-game awards
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow No market trades observed›
No market trades observed.
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.
nacholopez96
Army · 160Units
Buildings ›11 types
God powers ›3 invoked
MJS WARLORD
Army · 0Units
No military units recorded.