Replay-derived match flow, timings, and composition.

Advanced match analysis

nacholopez96 vs MJS WARLORD

Queue
Ranked 1v1 Deathmatch
Map
Alfheim
Map Seed
1146
Duration
8:15
Patch
19.17020
Played
· 16 hours ago
Alfheim map preview
MapAlfheim
Winner
nacholopez96 Loki · Elo 1080 +17
8:15 Match length
Defeated
MJS WARLORD Huitzilopochtli · Elo 773 -5
85.4% win probability Pre-match · nacholopez96 favored win probability 14.6%
Key momentsIn match order
Market timing
0:27 MJS WARLORD Market
First extra TC
0:45 MJS WARLORD Town Center
Armory timing
0:46 nacholopez96 Armory
First pressure
0:49 nacholopez96 Hersir trained
Fastest Classical
1:21* MJS WARLORD Malinalxochitl · estimated
Fortress timing
1:39 nacholopez96 Hill Fort

nacholopez96

Loki · Blue
Win 1080 +17
EAPM
54.8
Favorite unit
Hersir
71 fielded
Largest army
160
First expansion
1:03
Age path
HeimdallClassical · Research start 0:36
NjordHeroic · Timing unavailable
HelMythic · Timing unavailable
Opening read
3 TC BoomTwo genuine additional Town Centers were established by 8:00.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Multi-TC boom3 expansion build events
Heavy walling12 wall build events
Large army production160 military units
No post-game awards

MJS WARLORD

Huitzilopochtli · Red
Loss 773 -5
EAPM
9.0
Favorite unit
—
Largest army
0
First expansion
0:45
Age path
MalinalxochitlClassical · Research start 0:21
CoatlicueHeroic · Timing unavailable
MictlantecutliMythic · Timing unavailable
Opening read
3 TC BoomTwo genuine additional Town Centers were established by 8:00.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Multi-TC boom4 expansion build events
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

nacholopez96

Army · 160

Units

Hersir71
Godi26
Raiding Cavalry21
Fire Giant17
Berserk16
Huskarl9
Buildings 11 types
House12
Wall12
Sentry Tower9
Great Hall7
Hill Fort5
Temple4
Market3
Town Center3
Armory1
Ox Cart Building1
Wonder1
God powers 3 invoked
Nidhogg1
Undermine1
Walking Woods1

MJS WARLORD

Army · 0

Units

No military units recorded.

Buildings 6 types
House13
War Hut9
Town Center4
Great Temple1
Market1
Temple1
God powers 4 invoked
Blood Pact1
Earth Monster1
Infestation1
Volcano1