Replay-derived match flow, timings, and composition.

Advanced match analysis

ProfessorCloud vs Boumba Boumba

Queue
Ranked 1v1 Supremacy
Map
Yellow River
Map Seed
14886
Duration
25:25
Patch
19.17020
Played
· 16 hours ago
Yellow River map preview
MapYellow River
Winner
ProfessorCloud Poseidon · Elo 1056 +13
25:25 Match length
Defeated
Boumba Boumba Freyr · Elo 966 -13
62.7% win probability Pre-match · ProfessorCloud favored win probability 37.3%
Key momentsIn match order
First pressure
3:38 ProfessorCloud Stable
Fastest Classical
4:01* ProfessorCloud Hermes · estimated
Armory timing
7:25 Boumba Boumba Armory
First extra TC
9:14 ProfessorCloud Town Center
Fastest Heroic
12:42* Boumba Boumba Aegir · estimated
Fortress timing
15:42 ProfessorCloud Fortress
Fastest Mythic
18:50* ProfessorCloud Artemis · estimated

ProfessorCloud

Poseidon · Blue
Win 1056 +13
EAPM
47.5
Favorite unit
Toxotes
35 fielded
Largest army
111
First expansion
9:14
Age path
HermesClassical · Est. start 3:01
DionysusHeroic · Est. start 11:50
ArtemisMythic · Est. start 16:50
Opening read
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom4 expansion build events
Large army production111 military units
No post-game awards

Boumba Boumba

Freyr · Red
Loss 966 -13
EAPM
55.0
Favorite unit
Hirdman
41 fielded
Largest army
136
First expansion
9:20
Age path
UllrClassical · Est. start 3:34
AegirHeroic · Est. start 11:27
VidarMythic · Est. start 19:32
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Large army production136 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

ProfessorCloud

Army · 111

Units

Toxotes35
Hippeus31
Hypaspist15
Petrobolos6
Centaur5
Hoplite5
Peltast5
Atalanta4
Hydra2
Theseus2
Hippolyta1
Buildings 11 types
Farm42
House11
Storehouse8
Military Academy5
Archery Range4
Granary4
Stable4
Town Center4
Fortress3
Armory1
Temple1
God powers 2 invoked
Bronze1
Cease Fire1

Boumba Boumba

Army · 136

Units

Hirdman41
Huskarl38
Hersir13
Godi11
Raiding Cavalry11
Throwing Axeman10
Jarl6
Berserk4
Ballista2
Buildings 9 types
Farm27
House21
Longhouse3
Ox Cart Building3
Great Hall2
Hill Fort2
Armory1
Temple1
Town Center1
God powers 5 invoked
Tempest2
Asgardian Bastion1
Gullinbursti1
Inferno1