Replay-derived match flow, timings, and composition.

Advanced match analysis

kaldir vs elendril

Queue
Ranked 1v1 Supremacy
Map
Mount Olympus
Map Seed
29278
Duration
23:38
Patch
19.17020
Played
· 16 hours ago
Mount Olympus map preview
MapMount Olympus
Defeated
kaldir Nuwa · Elo 1114 -14
23:38 Match length
Winner
elendril Nuwa · Elo 1177 +14
41.0% win probability Pre-match · elendril favored win probability 59.0%
Key momentsIn match order
First pressure
2:00 kaldir Pioneer produced
Fastest Classical
3:45* elendril Houtu · estimated
First extra TC
3:52 elendril Town Center
Market timing
4:48 elendril Market
Fastest Heroic
9:11* elendril Goumang · estimated
Armory timing
17:06 elendril Armory

kaldir

Nuwa · Blue
Loss 1114 -14
EAPM
22.4
Favorite unit
Tiger Cavalry
32 fielded
Largest army
80
First expansion
15:17
Age path
HoutuClassical · Est. start 2:57
GoumangHeroic · Research start 9:24
GonggongMythic · Timing unavailable
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Market economy3,900 total resource volume
Large army production80 military units
No post-game awards

elendril

Nuwa · Red
Win 1177 +14
EAPM
79.6
Favorite unit
Chu Ko Nu
46 fielded
Largest army
111
First expansion
3:52
Age path
HoutuClassical · Research start 2:45
GoumangHeroic · Est. start 7:56
GonggongMythic · Timing unavailable
Opening read
2 TC Fast HeroicAn additional Town Center commitment preceded Heroic research, followed by a Fast Heroic completion without a meaningful Classical military commitment.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Multi-TC boom3 expansion build events
Market economy5,500 total resource volume
Large army production111 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 9,400 total volume

kaldir

Bought

Food500
Wood800

Sold

Food1,700
Wood900
Total player market volume3,900

elendril

Bought

Food1,400
Wood600

Sold

Wood3,500
Total player market volume5,500

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

kaldir

Army · 80

Units

Tiger Cavalry32
Ge Halberdier20
Siege Crossbow7
White Horse Cavalry7
Dao Swordsman4
Qing Long3
Wuzu Javelineer3
Pioneer2
Axe Cart1
Fire Archer1
Buildings 10 types
Farm21
House19
Silo13
Military Camp7
Baolei3
Machine Workshop2
Market1
Sentry Tower1
Temple1
Town Center1
God powers 4 invoked
Creation1
Earth Wall1
Forest Protection1
Great Flood1

elendril

Army · 111

Units

Chu Ko Nu46
White Horse Cavalry36
Siege Crossbow14
Dao Swordsman6
Tiger Cavalry5
Sage2
Fire Archer1
Jiang Zi Ya1
Buildings 11 types
Farm39
House29
Silo17
Baolei4
Machine Workshop4
Market3
Town Center3
Imperial Academy2
Armory1
Military Camp1
Temple1
God powers 4 invoked
Creation1
Earth Wall1
Forest Protection1
Great Flood1