Replay-derived match flow, timings, and composition.

Advanced match analysis

Vayce vs blackred1917

Queue
Ranked 1v1 Supremacy
Map
Giza
Map Seed
4234
Duration
24:38
Patch
19.17020
Played
· 16 hours ago
Giza map preview
MapGiza
Winner
Vayce Nuwa · Elo 1171 +14
24:38 Match length
Defeated
blackred1917 Huitzilopochtli · Elo 1108 -14
59.0% win probability Pre-match · Vayce favored win probability 41.0%
Key momentsIn match order
Fastest Classical
3:42* Vayce Houtu · estimated
First pressure
3:55 blackred1917 Warrior Priest trained
Armory timing
8:22 blackred1917 Armory
Market timing
9:29 blackred1917 Market
Fastest Heroic
11:07* blackred1917 Itzpapalotl · estimated
First extra TC
12:05 blackred1917 Town Center

Vayce

Nuwa · Orange
Win 1171 +14
EAPM
70.9
Favorite unit
White Horse Cavalry
48 fielded
Largest army
177
First expansion
20:16
Age path
HoutuClassical · Research start 2:42
GoumangHeroic · Est. start 10:38
GonggongMythic · Timing unavailable
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Market economy1,300 total resource volume
Large army production177 military units
No post-game awards

blackred1917

Huitzilopochtli · Red
Loss 1108 -14
EAPM
61.0
Favorite unit
Tequihua Archer
54 fielded
Largest army
171
First expansion
12:05
Age path
MalinalxochitlClassical · Est. start 3:27
ItzpapalotlHeroic · Est. start 9:52
MythicNot reached
Opening read
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Market economy1,700 total resource volume
Large army production171 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 3,000 total volume

Vayce

Bought

No buys

Sold

Wood1,300
Total player market volume1,300

blackred1917

Bought

Food400
Wood500

Sold

Food300
Wood500
Total player market volume1,700

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Vayce

Army · 177

Units

White Horse Cavalry48
Pioneer26
Wuzu Javelineer24
Sage23
Chu Ko Nu21
Fire Archer15
Dao Swordsman7
Tao Wu7
Siege Crossbow5
Jiang Zi Ya1
Buildings 13 types
House26
Farm21
Silo11
Baolei6
Machine Workshop5
Imperial Academy4
Wall4
Military Camp3
Sentry Tower3
Armory2
Market1
Temple1
Town Center1
God powers 4 invoked
Creation1
Earth Wall1
Forest Protection1
Great Flood1

blackred1917

Army · 171

Units

Tequihua Archer54
Warrior Priest37
Tlamanih Spearman29
Eagle Warrior23
Ocelotl Warrior16
Shorn One7
Obsidian Butterfly5
Buildings 12 types
House36
Farm35
Calpulli12
Great Temple5
Nobles Hut5
War Hut5
Temple4
Smoke Trap3
Spike Trap2
Armory1
Market1
Town Center1
God powers 3 invoked
Blood Pact1
Infestation1
Purge1