Replay-derived match flow, timings, and composition.

Advanced match analysis

T11mely#3189 vs Thomerax

Queue
Ranked 1v1 Supremacy
Map
Tundra
Map Seed
22762
Duration
17:04
Patch
19.17020
Played
· 16 hours ago
Tundra map preview
MapTundra
Defeated
T11mely#3189 Kronos · Elo 868 -32
17:04 Match length
Winner
Thomerax Zeus · Elo 987 +13
33.5% win probability Pre-match · Thomerax favored win probability 66.5%
Key momentsIn match order
Fastest Classical
4:09* Thomerax Athena · estimated
First pressure
5:12 Thomerax Military Academy
First extra TC
9:59 T11mely#3189 Town Center
Armory timing
10:16 Thomerax Armory
Fastest Heroic
13:01* Thomerax Dionysus · estimated
Fortress timing
13:49 Thomerax Fortress

T11mely#3189

Kronos · Blue
Loss 868 -32
EAPM
15.4
Favorite unit
Murmillo
49 fielded
Largest army
49
First expansion
9:59
Age path
PrometheusClassical · Research start 4:25
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Late ClassicalClassical completed after 5:00 on a standard land opening.
No post-game awards

Thomerax

Zeus · Red
Win 987 +13
EAPM
35.9
Favorite unit
Toxotes
27 fielded
Largest army
41
First expansion
—
Age path
AthenaClassical · Est. start 3:09
DionysusHeroic · Est. start 11:46
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

T11mely#3189

Army · 49

Units

Murmillo49
Buildings 7 types
Farm23
Manor5
Military Barracks3
Sentry Tower2
Armory1
Temple1
Town Center1
God powers 8 invoked
Valor7
Deconstruction1

Thomerax

Army · 41

Units

Toxotes27
Hypaspist5
Hoplite4
Minotaur2
Heracles1
Hydra1
Jason1
Buildings 8 types
House22
Archery Range8
Granary6
Military Academy5
Storehouse4
Fortress2
Temple2
Armory1
God powers 2 invoked
Bronze1
Restoration1