Advanced match analysis
T11mely#3189 vs Thomerax
- Queue
- Ranked 1v1 Supremacy
- Map
- Tundra
- Map Seed
- 22762
- Duration
- 17:04
- Patch
- 19.17020
- Played
- · 16 hours ago
Defeated
T11mely#3189
Kronos · Elo 868 -32
17:04
Match length
Winner
Thomerax
Zeus · Elo 987 +13
33.5% win probability
Pre-match · Thomerax favored
win probability 66.5%
Key momentsIn match order
T11mely#3189
Kronos · Blue- EAPM
- 15.4
- Favorite unit
- Murmillo 49 fielded
- Largest army
- 49
- First expansion
- 9:59
Age path
PrometheusClassical · Research start 4:25
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Late ClassicalClassical completed after 5:00 on a standard land opening.
No post-game awards
Thomerax
Zeus · Red- EAPM
- 35.9
- Favorite unit
- Toxotes 27 fielded
- Largest army
- 41
- First expansion
- —
Age path
AthenaClassical · Est. start 3:09
DionysusHeroic · Est. start 11:46
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
No post-game awards
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow No market trades observed›
No market trades observed.
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.