Replay-derived match flow, timings, and composition.

Advanced match analysis

WatermelonInTheFanta vs Blackbird

Queue
Ranked 1v1 Supremacy
Map
Valley Of Kings
Map Seed
18541
Duration
14:00
Patch
19.17020
Played
· 16 hours ago
Valley Of Kings map preview
MapValley Of Kings
Defeated
WatermelonInTheFanta Odin · Elo 1656 -17
14:00 Match length
Winner
Blackbird Tsukuyomi · Elo 1675 +17
47.3% win probability Pre-match · Blackbird favored win probability 52.7%
Key momentsIn match order
First pressure
1:48 WatermelonInTheFanta Hersir trained
Fastest Classical
3:39* Blackbird Inari Okami · estimated
Armory timing
9:51 Blackbird Armory
Fastest Heroic
12:18* Blackbird Hachiman · estimated

WatermelonInTheFanta

Odin · Blue
Loss 1656 -17
EAPM
49.7
Favorite unit
Berserk
42 fielded
Largest army
90
First expansion
—
Age path
FreyjaClassical · Research start 3:09
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Heavy walling6 wall build events
Large army production90 military units
No post-game awards

Blackbird

Tsukuyomi · Red
Win 1675 +17
EAPM
43.1
Favorite unit
Yumi Horse Archer
18 fielded
Largest army
55
First expansion
—
Age path
Inari OkamiClassical · Research start 2:54
HachimanHeroic · Est. start 11:21
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Heavy walling8 wall build events
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

WatermelonInTheFanta

Army · 90

Units

Berserk42
Throwing Axeman15
Hersir12
Godi9
Raiding Cavalry9
Valkyrie3
Buildings 7 types
House17
Longhouse6
Wall6
Great Hall4
Ox Cart Building2
Armory1
Temple1
God powers 2 invoked
Forest Fire1
Great Hunt1

Blackbird

Army · 55

Units

Yumi Horse Archer18
Naginata Rider13
Daimyo9
Yari Spearman6
Bushi5
Tengu2
Yumi Archer2
Buildings 9 types
House14
Wall8
Stable Japanese5
Watermill5
Mining Camp Japanese3
Shrine Japanese2
Temple2
Armory1
Guardhouse1
God powers 3 invoked
New Moon1
Shogun1
Swampland1